Loading...
Loading...
Found 2,743 Skills
Manage workspace knowledge files and libraries in the Cargo content domain — upload, list, rename, move, and remove files (PDFs, CSVs, text), and create or sync native and connector-backed libraries for retrieval-augmented generation (RAG). Use when the user wants to upload or organize knowledge files, build a knowledge library, or sync an external knowledge source. To attach these to an agent, use the cargo-ai skill.
Alibaba Cloud AnalyticDB for MySQL O&M diagnosis assistant. It supports cluster information query, performance monitoring, slow query diagnosis, running SQL analysis, table-level optimization suggestions, etc. Triggers: "ADB MySQL", "AnalyticDB", "cluster list", "slow query", "BadSQL", "data skew", "idle index", "SQL Pattern", "space diagnosis", "table diagnosis", "performance monitoring".
Spatial organization of knowledge in navigable directories
Transform and redesign interior spaces using ModelsLab's Interior API. Generate interior designs, decorate rooms, create floor plans, and restore exteriors with AI.
Non-glass SwiftUI APIs from WWDC 2025 (iOS 26, macOS 26, visionOS 26). Covers @Animatable macro, TextEditor with AttributedString/AttributedTextSelection/AttributedTextFormattingDefinition, FindContext, WebView/WebPage, UIHostingSceneDelegate, ToolbarSpacer, Slider ticks, windowResizeAnchor, dragContainer, draggable(containerItemID:), scrollEdgeEffectStyle, tabBarMinimizeBehavior. Use when building rich text editors, embedding web content, bridging UIKit scenes to SwiftUI, or configuring scroll edge effects and tab bar minimization. DO NOT use for Liquid Glass design patterns (use apple-liquid-glass-design), general Swift or pre-iOS 26 SwiftUI (use swiftui-ui-patterns).
Hyprland - Dynamic tiling Wayland compositor with stunning animations and GPU-accelerated effects. Use when configuring Hyprland window manager, keybinds, monitors, workspaces, animations, window rules, or working with the Hypr ecosystem tools. Keywords: hyprland, wayland, compositor, tiling, window-manager, keybinds, dispatchers, monitors, workspaces, animations, window-rules, hyprctl, hyprlang, nvidia, xwayland, plugins, gestures, decorations.
Plans and configures multi-tenancy on GKE. Covers namespace isolation, RBAC planning for teams, resource quotas, LimitRanges, network isolation, and cost allocation. Use when designing GKE multi-tenancy, configuring GKE namespaces, setting up resource quotas, or isolating GKE teams. Don't use for single-tenant cluster configuration or general deployment instructions (use gke-basics or gke-app-onboarding instead).
Container escape playbook. Use when operating inside a Docker container, LXC, or Kubernetes pod and need to escape to the host via privileged mode, capabilities, Docker socket, cgroup abuse, namespace tricks, or runtime vulnerabilities.
Creates Loop Page documents following company SOP standards. Use when user wants to create a new Loop page, meeting record, project document, or any documentation following company's Loop workspace conventions. Triggers on keywords like "Loop", "SOP", "create document", "meeting record", "project doc", or when user needs team documentation.
Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.