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Found 2 Skills
Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom effects OR stylized rendering. Keywords shader, GLSL, fragment, vertex, canvas_item, spatial, uniform, UV, COLOR, ALBEDO, post-processing.
React Three Fiber geometry - built-in shapes, BufferGeometry, instancing with Drei. Use when creating 3D shapes, custom meshes, point clouds, lines, or optimizing with instanced rendering.