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Found 36 Skills
Test React components with Testing Library patterns. Covers queries (getBy/findBy/queryBy), user-event interactions, async testing (findBy vs waitFor), accessibility testing, and MSW integration for API mocking. Use when: testing React components, simulating user interactions, testing forms, mocking API calls with MSW, or writing accessible tests. Keywords: testing-library, react testing library, getByRole, user-event, waitFor, MSW, screen.
MSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~150 core mechanic tags, build-effort hints), and produce or advance an implementation-ready GDD / roadmap (markdown). Trigger proactively (even without the word 'planning') whenever the user wants to decide WHAT to build, scope an MVP, or continue/resume a phased build — INCLUDING when a Docs/*-GDD.md or *-Phase*.md already exists and the user says to continue: do NOT treat that as plain implementation and jump straight into the phase doc; a continue/resume runs through this skill's resume flow first. Match triggers by intent, not exact wording — variants like '다음에 어떤 작업 해야해?', '이제 뭐 하지?', 'what now?', 'where were we?' fire it too. Triggers: 'plan a new game', 'GDD', 'what game should I make', 'scope an MVP', '기획 모드', '새 게임 만들고 싶어', 'continue my game', 'resume my game', '게임 이어서 만들어줘', '다음 작업 알려줘', '이어서 진행해줘', '다음 작업 진행해줘', 'next task'. (Plans & manages the game's build across its milestones — GDD · phase plans · progress · revisions; does NOT write code — implementation (.mlua/.model etc.) uses msw-general/msw-scripting.)
MSW 아바타 코스튬 관리. 코스튬 조회/적용, CostumeManagerComponent 17슬롯, 아바타 유틸리티. DefaultPlayer뿐 아니라 모든 엔티티(NPC, 몬스터 등)에 적용 가능. Use for avatar costume get/set, CostumeManagerComponent 17 equip slots, avatar utilities. Keywords: costume, avatar, equip, slot, 코스튬, 아바타, 장비, 꾸미기, 모자, 상의, 하의, 무기.
React component and hook testing patterns with Testing Library and Vitest. Use when writing tests for React components, custom hooks, or data fetching logic. Covers component rendering tests, user interaction simulation, async state testing, MSW for API mocking, hook testing with renderHook, accessibility assertions, and snapshot testing guidelines. Does NOT cover E2E tests (use e2e-testing) or TDD workflow enforcement (use tdd-workflow).
Write production-grade React tests with Testing Library, MSW, and comprehensive coverage patterns
Load PROACTIVELY when task involves writing tests, improving coverage, or test infrastructure. Use when user says "add tests", "write unit tests", "set up E2E testing", "improve coverage", or "add mocks". Covers Vitest/Jest unit tests, React Testing Library component tests, Playwright E2E tests, MSW API mocking, test organization and naming, fixture management, coverage targets and thresholds, snapshot testing, and CI integration.
API testing patterns with supertest, MSW, and Vitest. Covers integration testing for REST APIs, HTTP request mocking with Mock Service Worker v2, response assertions, schema validation, test organization, and framework-specific patterns for Express, Fastify, and Hono. Use when writing integration tests for REST APIs, mocking HTTP requests, or testing API endpoints. Use for api-test, supertest, msw, mock-service-worker, integration-test, http-mock, endpoint-test, request-test.
Creates mock API servers for testing and development with MSW, json-server, or custom handlers. Use when users request "API mocking", "mock server", "MSW setup", "test fixtures", or "mock API responses".
MSWPackages catalog — official 1st-party prebuilt packages for common MSW features. Use this skill BEFORE writing a feature from scratch when the user asks for any standard game system (toast/notification, ranking/leaderboard, inventory/equipment, shop/store, world shop, mail, quest/achievement, dialog/NPC conversation, key binding, game event broadcast, player data/save, collection/dex, slash command, scrollview/virtualized list, drop table, global config, GM message, resource/currency, UI components). Always check the catalog first; if a package matches the requested feature, fetch its README and propose integrating instead of building from zero. Keywords: MSWPackages, package, prebuilt, integration.
React component testing with React Testing Library, Vitest/Jest, MSW for network mocking, accessibility assertions with axe, and the decision boundary between component tests and Playwright/Cypress end-to-end runs. Use when writing or fixing tests for React components, hooks, or pages.
Authoring MSW scripts (.mlua) plus integrated playtest and debugging. Covers mlua syntax, annotations (@Component/@Logic/@ExecSpace/@Sync), lifecycle, exec spaces, property sync, event system, file workflow, build-log inspection, error classification, and the test/debug loop. Keywords: script, mlua, lua, Component, Logic, annotation, ExecSpace, Sync, event, play, test, debug, lifecycle.
Authors MSW `.behaviourtree` files end-to-end and maintains the project-specific authoring spec (`.behaviourDocs/bt-spec.md`). Scans every `.codeblock` whose paired `.mlua` extends `ActionNode`/`DecoratorNode` to build a compact catalog of custom action/decorator UUIDs, propertyKey names, and version-stamped MODNativeType strings. Then generates the full tree: RootNode → Nodes graph, Blackboard variables, nodeProperties wiring, and self-validates parent/child consistency. Triggers: 'create behaviourtree', 'new BT', 'add a behaviour tree', 'BT node graph', '비헤이비어 트리 만들어', '.behaviourtree 생성', 'SequenceNode SelectorNode', 'Blackboard variable', 'definitionId codeblock', 'startNodeId', 'build BT spec', 'refresh bt-spec', 'generate behaviourtree catalog', 'BT 스펙 생성', 'bt-spec.md 만들어', 'rescan BT nodes'.