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Found 5 Skills
Build and iterate playable browser games, or create game-specific sprites, textures, animated 3D assets, music, SFX, and voice with Higgsfield CLI. Use when: "make a game", "build a browser game", "create game assets", "make a spritesheet", "generate a tileable texture", "animate a 3D game character", or "deploy/publish my game". Supports solo, local multiplayer, and online multiplayer games. NOT for: ordinary image/video generation, game trailers, native mobile/desktop builds, or editing a game without its source files.
Builds and refactors Phaser 3 browser games. Use for creating a new Phaser project, adding scenes, entities, physics, UI, tilemaps, animations, input, audio, camera, or for fixing Phaser-specific bugs and performance problems.
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
Game audio engineer using Strudel.cc for background music and Web Audio API for sound effects in browser games. Use when adding music or SFX to a game.
One-shot viral game pipeline — turn a tweet, news story, or short prompt into a scaffolded, designed, deployed, and monetized browser game in roughly 10 minutes. Use when the user says "make a viral game", "build a game from this tweet", "turn this story into a game", "/viral-game", or provides a tweet URL / short concept they want shipped end-to-end fast. Do NOT use when the user wants to design and build a real game project with milestones, ADRs, or multi-session iteration — use `/make-game` for that. Also do NOT use for modifying existing games (use `/add-feature` or `/improve-game`).