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Found 2 Skills
WebGPU fundamentals for high-performance canvas rendering. Covers device initialization, buffer management, WGSL shaders, render pipelines, compute shaders, and web component integration. Use when building GPU-accelerated graphics, particle systems, or compute-intensive visualizations.
Guard serialization and canvas-render pipeline performance against regressions. Use when modifying serializeTimelineDirect.ts or any hot path in the foreignObject/native render pipeline to ensure changes don't increase p95 frame-capture time.