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Found 4 Skills
Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.
Use when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load, inventory, quests, dialogue (Dialogue Manager), input remapping, procedural dungeons, or measuring agent counts and frame time headless.
Recipes for common systems built on server authority - currency service and leaderstats, XP/levels, round loops with intermission and teams, validated melee/ranged combat, inventory and tools, soft-currency shops, obby checkpoints, daily rewards, pets. Use when implementing or reviewing gameplay systems such as rounds, combat, weapons, inventories, shops, currencies, or progression.
Use when building Roblox gameplay systems: NPC or enemy AI that patrols, chases and attacks, state machines or behavior trees, 'NPC pathfinding stuck', 100 zombies lag the server, hitboxes, melee combos, M1 combat, 'hits register twice', raycasts, Spherecast, Shapecast, guns and projectiles, 'bullets go through walls', knockback and stun, LinearVelocity, VectorForce or AlignPosition movers, replacing BodyVelocity, cars and vehicles with suspension, 'car flips', VehicleSeat, network ownership of NPCs and vehicles, round loops, BindToSimulation logic.