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Found 7 Skills
Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.
Roll out self-serve analytics on MotherDuck for internal teams. Use when deciding the first governed dataset, the first Dive or share, ownership boundaries, and the rollout path from one audience to broader adoption.
Use this skill when designing data schemas, implementing sharing workflows, or auditing access control in Jazz applications. It covers the hierarchy of Groups, Accounts, and CoValues, ensuring data is private by default and shared securely through cascading permissions and invitations.
Use to define measurement, data sharing, and ROI reporting for joint campaigns.
Adatree integration. Manage data, records, and automate workflows. Use when the user wants to interact with Adatree data.
Provides unified configuration and log storage services for other skills, supporting data sharing and collaboration between skills
Use when a site loads scripts, fonts, maps, video, chat, captcha, payment widgets, CDNs, or SDKs from other origins and you need to know who receives visitor data and whether that is disclosed and necessary. It maps every third-party host observed or indicated, what each sees, and what to review. Do not use it to declare a vendor illegal, to judge transfer legality, or to remove a dependency the product needs without asking.