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Found 11 Skills
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
Design presentation visuals and slide layouts. Create visual concepts, suggest graphics, and provide design specifications for impactful PowerPoint slides.
Design infographic layouts and content structure. Plan visual storytelling with data, icons, and text hierarchy for impactful information design.
This skill must be used before any creative work—creating features, building components, adding functionality, or modifying behavior. Explore user intentions, requirements, and designs before implementation.
Turn vague ideas into a validated design/spec through structured brainstorming. Use before any creative work (new features, UI/components, behavior changes, refactors) and whenever a user asks to brainstorm, define requirements, propose approaches, or write a design doc.
Prepare designs for development handoff. Document specifications, interactions, and assets to enable efficient development and maintain design quality.
Prototype Design Skill
Plan UX patterns and design specifications. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the UX"
This skill should be used when the user explicitly says "Nothing style", "Nothing design", "/nothing-design", or directly asks to use/apply the Nothing design system. NEVER trigger automatically for generic UI or design tasks.
Use when the user wants to brainstorm an idea or design a feature/spec. Explores intent and requirements through dialogue, then writes a spec document to docs/spark/ and STOPS. Does not auto-chain to implementation planning or any other skill.
Create developer handoff specifications with measurements, behaviors, assets, and edge cases.