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Found 35 Skills
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
Deploy ECS tasks and services with GitHub Actions CI/CD. Use for building Docker images, pushing to ECR, updating ECS task definitions, deploying ECS services, integrating with CloudFormation stacks, configuring AWS OIDC authentication for GitHub Actions, and implementing production-ready container deployment pipelines. Automate ECS deployments with proper security (OIDC or IAM keys), multi-environment support, blue/green deployments, ECR private repositories with image scanning, and CloudFormation infrastructure updates.
AWS CloudFormation patterns for Auto Scaling including EC2, ECS, and Lambda. Use when creating Auto Scaling groups, launch configurations, launch templates, scaling policies, lifecycle hooks, and predictive scaling. Covers template structure with Parameters, Outputs, Mappings, Conditions, cross-stack references, and best practices for high availability and cost optimization.
Provides comprehensive guidance for Alibaba Cloud ECS including instance creation, configuration, security groups, and ECS management. Use when the user asks about Alibaba Cloud ECS, needs to create ECS instances, configure ECS, or manage Alibaba Cloud compute resources.
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Minimal smoke test for ECS skill. Validate auth, region reachability, and DescribeInstances query path.
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.
AWS CloudFormation patterns for ECS clusters, services, and task definitions. Use when creating ECS infrastructure with CloudFormation, configuring container definitions, scaling policies, service discovery, load balancing integration, and implementing template structure with Parameters, Outputs, Mappings, Conditions, cross-stack references, and blue/green deployments with CodeDeploy.
Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.