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Found 56 Skills
Deploys and operates containerized workloads on ECS, Fargate, and ECR. Covers task definitions, Fargate services, ECR repository setup and lifecycle policies, ECS Exec debugging, service scaling, deployment strategies, load balancer integration, and logging configuration. Use when deploying, debugging, or optimizing containers on AWS. ALSO USE for container deployment options (ECS vs ECS Express Mode), networking modes, health check troubleshooting, OOM errors, secrets injection, blue/green deployments, ECR image management, and App Runner sunset guidance and migration. NOT for Kubernetes, EKS, or CI/CD pipelines.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
AWS CloudFormation patterns for Auto Scaling including EC2, ECS, and Lambda. Use when creating Auto Scaling groups, launch configurations, launch templates, scaling policies, lifecycle hooks, and predictive scaling. Covers template structure with Parameters, Outputs, Mappings, Conditions, cross-stack references, and best practices for high availability and cost optimization.
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.
Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
Deploy ECS tasks and services with GitHub Actions CI/CD. Use for building Docker images, pushing to ECR, updating ECS task definitions, deploying ECS services, integrating with CloudFormation stacks, configuring AWS OIDC authentication for GitHub Actions, and implementing production-ready container deployment pipelines. Automate ECS deployments with proper security (OIDC or IAM keys), multi-environment support, blue/green deployments, ECR private repositories with image scanning, and CloudFormation infrastructure updates.
Provides comprehensive guidance for Alibaba Cloud ECS including instance creation, configuration, security groups, and ECS management. Use when the user asks about Alibaba Cloud ECS, needs to create ECS instances, configure ECS, or manage Alibaba Cloud compute resources.
Java plugin development for Hytale servers. Covers Java 25 setup, Gradle builds, Antigravity/IDE configuration, plugin lifecycle (setup/start/shutdown), command registration, event handling, ECS architecture, and deployment. Use when creating server plugins, extending game functionality, or implementing custom game mechanics.
Provides comprehensive guidance for Huawei Cloud ECS including instance creation, configuration, security groups, and ECS management. Use when the user asks about Huawei Cloud ECS, needs to create ECS instances, configure ECS, or manage Huawei Cloud compute resources.
Deploy containerized applications to AWS ECS/Fargate. Use when deploying containers to AWS, managing ECS services, or setting up Fargate tasks. Covers task definitions and ECR.