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Found 2 Skills
Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.
Guides developers through Tauri v2 event system for calling frontend from Rust, covering emit functions, event payloads, IPC channels, and JavaScript evaluation for bi-directional Rust-frontend communication.