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Found 3 Skills
Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game background", "parallax background", "isometric map", "2D game art", "pixel art animation". Covers character generation (nano-banana-pro / gpt-image-2), sprite sheet animation (nano/edit or gpt-image-2/edit), background removal (Bria), and background generation (parallax layers or isometric map).
Choose the right fal.ai endpoint for a given task. Modality-organized catalog of production endpoint defaults, text-to-image, image-to-image, text-to-video, image-to-video, and more. Use when the user has not named a specific model, or asks "which model for X", "best endpoint for Y", "what should I use for Z".
Use-case-driven multi-step pipelines on fal.ai. Trigger when the user asks for a specific kind of content production rather than a single endpoint call: "make a commercial", "ad creative", "product photography", "cinematic shot", "film look", "character design", "consistent character", "anchor system", "storyboard", "multi-shot", "narrative video", "talking head", "lip sync", "make this person talk", "virtual try-on", "garment transfer", "restore image", "deblur", "denoise", "fix face", "old photo restore", "add audio to video", "video sound effects", "product shot", "photoreal", "realistic photo", "candid photo", "editorial portrait", "documentary photo", "looks like a real photograph", "iPhone-style photo", "film photo", "archival photo". Each recipe describes inputs, the genmedia call sequence, and quality checks.