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Found 59 Skills
Use when animation causes user confusion, delays task completion, or creates frustration
Use when creating mouse hover effects - button highlights, card lifts, link underlines, image zooms, or any pointer-triggered animation.
Copy Ai's UI design system. Use when building interfaces inspired by Copy Ai's aesthetic - light mode, Inter font, 4px grid.
Awwwards's UI design system. Use when building interfaces inspired by Awwwards's aesthetic - light mode, Inter font, 4px grid.
Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).
Mobbin's UI design system. Use when building interfaces inspired by Mobbin's aesthetic - light mode, Inter font, 4px grid.
Arc's UI design system. Use when building interfaces inspired by Arc's aesthetic - light mode, Inter font, 4px grid.
Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.
UX/UI design principles for clean, intuitive interfaces. Use when designing layouts, improving usability, planning information architecture, or ensuring accessibility. Triggers on "user experience", "usability", "information architecture", "accessibility", "interaction design".
Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).
Shortcut's UI design system. Use when building interfaces inspired by Shortcut's aesthetic - light mode, Inter font, 4px grid.
Wise's UI design system. Use when building interfaces inspired by Wise's aesthetic - light mode, Inter font, 4px grid.