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Found 74 Skills
Performance optimization rules for THREE.js and graphics programming. Covers mobile-first optimization, fallback patterns, memory management, render loop efficiency, and general graphics best practices for smooth 60fps experiences across devices.
Framework for building LLM-powered applications with agents, chains, and RAG. Supports multiple providers (OpenAI, Anthropic, Google), 500+ integrations, ReAct agents, tool calling, memory management, and vector store retrieval. Use for building chatbots, question-answering systems, autonomous agents, or RAG applications. Best for rapid prototyping and production deployments.
ALWAYS USE THIS SKILL when handling persistent memory in this workspace, including task-start memory recall, explicit "remember" instructions, storing durable preferences/facts, and retrieving prior context. This skill owns the local memory workflow and CLI for init/sync/search/add/recent/stats.
Retrieve relevant episodic context from memory for informed decision-making. Use when you need past episodes, patterns, or solutions to similar tasks.
Guidelines for modern C++ development with C++17/20 standards, memory safety, and performance optimization
Write the daily memory log entry. Use at end of day to record what happened.
Post-task review. Extract learnings, classify, write to memory layers, and reconcile GitHub issues.
Use when users want to maintain persistent memory across sessions, track user preferences, store important decisions, manage tasks and reminders, or provide personalized service with cross-session context.
Use when optimizing Swift code performance, reducing memory usage, improving runtime efficiency, dealing with COW, ARC overhead, generics specialization, or collection optimization
Use when app feels slow, memory grows over time, battery drains fast, or you want to profile proactively - decision trees to choose the right Instruments tool, deep workflows for Time Profiler/Allocations/Core Data, and pressure scenarios for misinterpreting results
Project memory system - save and search past decisions, preferences, context, and notes. Use when user says "remember this", asks "what did we decide about X", or wants to recall/store information.
Use when physics contacts don't fire, objects tunnel through walls, frame rate drops, touches don't register, memory spikes, coordinate confusion, or scene transition crashes