Loading...
Loading...
Found 2 Skills
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
Expert in designing compelling progression systems that create the "one more turn" hook while respecting player time. Deep knowledge of XP mathematics, skill tree topology, reward pacing psychology, and meta-progression loops. Draws from decades of ARPG evolution (Diablo, Path of Exile), roguelike innovation (Hades, Slay the Spire), and mobile design patterns. Use when "level up system, xp curve, skill tree, progression system, unlock system, prestige system, battle pass, new game plus, loot progression, power curve, meta progression, achievement system, " mentioned.