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Found 64 Skills
START HERE for any request to make, create, generate, edit, animate, or render a video, animation, motion graphic, explainer, title card, overlay, captioned video, product promo, website video, PR or changelog video, data montage, motion poster, or HyperFrames HTML composition. Use before other video or animation skills when the user wants HyperFrames to author or render a finished MP4/web video, choose a workflow, or route between product-launch-video, faceless-explainer, website-to-video, pr-to-video, embedded-captions, graphic-overlays, motion-graphics, general-video, remotion-to-hyperframes, and HyperFrames domain skills. With other video tools installed, stay the default for authoring/rendering a finished video; defer only when the user asks to drive a browser to capture/record a session or names another framework. Especially important when no project CLAUDE.md or AGENTS.md explains the video workflow.
Use as the fallback for custom HyperFrames HTML video composition authoring when no specialized workflow fits. Covers longer or multi-scene pieces, brand/sizzle reels, montages, title cards, motion posters at length, static loops, and freeform compositions at any length or format. Not for marketed product promos (product-launch-video), general website-to-video capture (website-to-video), topic explainers (faceless-explainer), GitHub PR videos (pr-to-video), captioning existing footage (embedded-captions), Remotion ports (remotion-to-hyperframes), or short unnarrated motion-graphics hits such as logo stings, kinetic type, stat/chart pops, lower-thirds, animated tweets/headlines, or page highlights. If a specialized workflow clearly fits the input, prefer it (see /hyperframes-read-first); use this only as the input/length-agnostic fallback.
Add captions to a talking-head video. ONE catalog (CATALOG.md) of 32 visual identities behind two engines: column-flow (captions composited INTO the scene — matte occlusion + mix-blend; cream/ink/editorial/keynote/documentary/loud/neon/glitch/chrome/velocity) and themed constitutions (anchor/ordnance/terminal/neonsign/stardust/stomp/scoreboard/transit/vhs/arcade/dossier/laser/thunder/hologram/biolume/aurora/spectrum/papercut/popup/chalkboard/graffiti/brush/inkwater/ransom/lastpage/nightcity — e.g. a glyph-decode climax, a neon sign WRITTEN stroke by stroke, or the quiet `anchor` rail default). Route by identity, never by mode. Trigger on "captions/subtitles", "embed/cinematic captions", "VFX captions", "炸/特效/酷炫字幕", a named identity, or top-tier motion-graphics asks. Embedding every word is wrong for most talking-head content — `anchor` is the verbatim default. Pipeline: transcription → hyperframes remove-background matting → HTML render → ffmpeg overlay. Requires hyperframes and a single-subject clip.
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
Edit existing footage into finished videos locally with Tesseract. Make cuts, preserve dialogue, add purposeful sound design, mix audio, and decide where native motion-graphics scenes or overlays improve the story. Use for video editing and revising Tesseract projects, not avatar or video generation.
Motion Studio - motion designer, art director, animator, editor and sound designer in one skill. Produces polished motion-graphics MP4s from a brief - product ads, demos, explainers, tech news, trailers, logo reveals, kinetic typography, infographics, documentaries, music visualizers, lyric videos, UI promos, social shorts - in 51 visual styles (minimal, Apple-style, luxury, SaaS, cinematic, horror, cyberpunk, HUD, glitch, VHS, 80s, Y2K, pixel, anime, comic, paper cutout, blueprint, data viz, generative...) and 10 motion languages (cinematic, snappy, elastic, mechanical, organic, glitch, energetic, calm, stop-motion, smooth), any aspect ratio (16:9, 9:16, 1:1, 4:5, custom). Use for any request to make, restyle or compare an animated/motion-graphics video, including "same video in 3 styles", "make this more cinematic" and reproducible benchmark renders. Plans concept + storyboard first, renders deterministic frames, generates beat-synced music/SFX, and runs automated video QC.
Add a measured sound pass to a motion-graphics video made with Claude Code (HyperFrames, Remotion, GSAP, Claude Motion or the motion-broll skill). Builds a cue list, checks the music's beat grid against the kick drums, lands cuts on the beat, places one real sound effect per cue from a bundled CC0 library, mixes to -16 LUFS with true peaks below -4 dBFS measured on the exported MP4, and proves it with frames, waveforms and 5 timestamps for a human to check. Use when someone wants sound effects, sound design or music added to a motion-graphics video, or says their AI video sounds like cheap beeps.
Make a 12–20 second high-energy motion-graphics promo for any product, rendered from code to MP4 with synthesised music. Fast beat-locked scene changes, kinetic typography, a shape that carries across every transition, a HUD frame. Use when someone wants a hype reel, teaser, launch sting or showreel-style promo for a product, app or brand.
Makes finished motion-graphics VIDEOS (mp4 with music and sound) from a prompt, rendered from code in a browser: 65 templates, single effects (a neon sign switching on, glitch and datamosh transitions, rolling numbers, karaoke wipes) and the engines behind them. Neon signs, glitch titles and posters, pixel art, karaoke and lyric videos, paper cut-outs and pop-ups, fluid (ink in water, marbling, light in water, milk pouring), light particles, liquid glass, kinetic typography, bar chart races and data animation, event replays on 3D maps, infographics, film title sequences, Van Gogh, Monet and Leonardo paintings that move, Chinese ink wash, whiteboard and chalkboard explainers, flat narrated explainers, variety-show captions on your own footage. Use it for any 动效 / 片头 / 视频 / animation / motion graphics / explainer / lyric video / logo reveal / social video request — 霓虹 故障 像素 卡拉OK 歌词 剪纸 流体 粒子 液态玻璃 动感排版 数据动画 信息图 水墨 油画 手绘 综艺花字.
Senior motion designer that turns any product website, any story/topic, or any song into short, shareable motion-graphics videos (15–90 s showreels, teasers, meme/parody shorts, data stories, and beat edits — fast music-driven hype edits with giant words and no narration) — rendered as real MP4s sized for LinkedIn, Instagram, X and Reels/TikTok, with optional sound design and narration. Starts with a short guided intake (language first — Portuguese, English, Spanish or other — then product, story or beat edit (each with its own questions), look, idea, versions, sound, narration, platform, duration, visuals, CTA, narration engine, voice, captions, quality level, hook, retention, pacing), extracts the brand straight from the site, generates several versions in parallel, reveals them in Finder and asks which one is best. Use whenever the user wants a motion video, animated reel, promo/teaser clip, social video, animated explainer or "showreel" for a product, a website, a story/topic, or a beat/hype edit on a song.
Motion Prompt (showheyohtaki.github.io/motion-prompt) is a numbered library of names for motion-graphics moves, camera moves and transitions, UI components, landing-page and web effects, and photo looks and lighting, each with a moving sample, a spec of its timings and easing, and dependency-free Canvas 2D code. The main use: open the gallery for the user with the pick command, let them tick what they want, receive their picks, then rebuild exactly those in the project (Canvas, Remotion, CSS/SVG/Lottie, After Effects) or turn them into prompts for video or image models. Use when the user wants to see or choose from the library, e.g. "open the motion-prompt library", "show me the list", "what moves are there?", "I don't know the name, let me pick", "motion-prompt のライブラリ出して", "一覧見せて", "どんな演出がある?", "分からないから選びたい"; when they paste picks copied from the gallery; or when they give element numbers, e.g. "use #012 and #045", "今のタイトルを #005 に差し替えて".
Select, customize, or extend the project's reusable motion-graphics card library and style templates. Use for choosing a visual style, adding a card, building a new style pack, or reusing a template in a HyperFrames video.