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Found 30 Skills
Test React components with Testing Library patterns. Covers queries (getBy/findBy/queryBy), user-event interactions, async testing (findBy vs waitFor), accessibility testing, and MSW integration for API mocking. Use when: testing React components, simulating user interactions, testing forms, mocking API calls with MSW, or writing accessible tests. Keywords: testing-library, react testing library, getByRole, user-event, waitFor, MSW, screen.
React component and hook testing patterns with Testing Library and Vitest. Use when writing tests for React components, custom hooks, or data fetching logic. Covers component rendering tests, user interaction simulation, async state testing, MSW for API mocking, hook testing with renderHook, accessibility assertions, and snapshot testing guidelines. Does NOT cover E2E tests (use e2e-testing) or TDD workflow enforcement (use tdd-workflow).
Write production-grade React tests with Testing Library, MSW, and comprehensive coverage patterns
MSW 아바타 코스튬 관리. 코스튬 조회/적용, CostumeManagerComponent 17슬롯, 아바타 유틸리티. DefaultPlayer뿐 아니라 모든 엔티티(NPC, 몬스터 등)에 적용 가능. Use for avatar costume get/set, CostumeManagerComponent 17 equip slots, avatar utilities. Keywords: costume, avatar, equip, slot, 코스튬, 아바타, 장비, 꾸미기, 모자, 상의, 하의, 무기.
Orval OpenAPI TypeScript client generation best practices. This skill should be used when configuring Orval, generating TypeScript clients from OpenAPI specs, setting up React Query/SWR hooks, creating custom mutators, or writing MSW mocks. Triggers on tasks involving orval.config.ts, OpenAPI codegen, API client setup, or mock generation.
MSWPackages catalog — official 1st-party prebuilt packages for common MSW features. Use this skill BEFORE writing a feature from scratch when the user asks for any standard game system (toast/notification, ranking/leaderboard, inventory/equipment, shop/store, world shop, mail, quest/achievement, dialog/NPC conversation, key binding, game event broadcast, player data/save, collection/dex, slash command, scrollview/virtualized list, drop table, global config, GM message, resource/currency, UI components). Always check the catalog first; if a package matches the requested feature, fetch its README and propose integrating instead of building from zero. Keywords: MSWPackages, package, prebuilt, integration.
MSW (Mock Service Worker) best practices for API mocking in tests (formerly test-msw). This skill should be used when setting up MSW, writing request handlers, or mocking HTTP APIs. This skill does NOT cover general testing patterns (use test-vitest or test-tdd skills) or test methodology.
API testing patterns with supertest, MSW, and Vitest. Covers integration testing for REST APIs, HTTP request mocking with Mock Service Worker v2, response assertions, schema validation, test organization, and framework-specific patterns for Express, Fastify, and Hono. Use when writing integration tests for REST APIs, mocking HTTP requests, or testing API endpoints. Use for api-test, supertest, msw, mock-service-worker, integration-test, http-mock, endpoint-test, request-test.
Unit testing patterns for isolated business logic tests — AAA pattern, parametrized tests (test.each, @pytest.mark.parametrize), fixture scoping (function/module/session), mocking with MSW/VCR at network level, and test data management with factories (FactoryBoy, faker-js). Use when writing unit tests, setting up mocks, structuring test data, optimizing test speed, choosing fixture scope, or reducing test boilerplate. Covers Vitest, Jest, pytest.
Authoring MSW scripts (.mlua) plus integrated playtest and debugging. Covers mlua syntax, annotations (@Component/@Logic/@ExecSpace/@Sync), lifecycle, exec spaces, property sync, event system, file workflow, build-log inspection, error classification, and the test/debug loop. Keywords: script, mlua, lua, Component, Logic, annotation, ExecSpace, Sync, event, play, test, debug, lifecycle.
MSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~150 core mechanic tags, build-effort hints), and produce or advance an implementation-ready GDD / roadmap (markdown). Trigger proactively (even without the word 'planning') whenever the user wants to decide WHAT to build, scope an MVP, or continue/resume a phased build — INCLUDING when a Docs/*-GDD.md or *-Phase*.md already exists and the user says to continue: do NOT treat that as plain implementation and jump straight into the phase doc; a continue/resume runs through this skill's resume flow first. Match triggers by intent, not exact wording — variants like '다음에 어떤 작업 해야해?', '이제 뭐 하지?', 'what now?', 'where were we?' fire it too. Triggers: 'plan a new game', 'GDD', 'what game should I make', 'scope an MVP', '기획 모드', '새 게임 만들고 싶어', 'continue my game', 'resume my game', '게임 이어서 만들어줘', '다음 작업 알려줘', '이어서 진행해줘', '다음 작업 진행해줘', 'next task'. (Plans & manages the game's build across its milestones — GDD · phase plans · progress · revisions; does NOT write code — implementation (.mlua/.model etc.) uses msw-general/msw-scripting.)
MSW search integration — (1) vector search for API docs and implementation guides (msw-guide-mcp or curl against mlua_Document_Retriever / mlua_API_Retriever), (2) REST API search for resources (sprite / animation / sound / resource pack / avatar). Use for 'find details, examples, or related APIs not in .d.mlua', 'need a SpriteRUID', 'monster sprite', 'background image', 'find a sound', 'avatar rendering', etc. Keywords: document search, API details, examples, guide, retriever, resource, sprite, animation, sound, RUID, resource pack, avatar.