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Found 4 Skills
Deploy and operate the RTVI-CV-3D stack (also known as MV3DT, Multi-View 3D Tracking, or RTVI-CV-MV3DT) — per-camera DeepStream perception plus BEV Fusion over multiple calibrated cameras. Use when the user says "deploy RTVI-CV-3D", "deploy rtvi-cv-3d", "deploy MV3DT", "deploy multi-view 3D tracking", "deploy rtvi-cv-mv3dt", "enable multi-camera tracking", "enable multi camera tracking", "set up multi-camera tracking", "multi-camera tracking", "run RTVI-CV-3D on my videos", "run MV3DT on my videos", "run RTVI-CV-3D / MV3DT on RTSP", "run on the sample dataset", "set up 3D tracking", or provides a 4-camera warehouse video/RTSP set. Routes between sample-data, custom-videos, and custom-RTSP flows; auto-chains to `vss-generate-video-calibration` when calibration data is missing.
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
Sparse4D for multi-camera temporal 3D object detection and tracking. Uses sparse queries with deformable attention across camera views and time for end-to-end 3D perception, with an instance bank for temporal tracking. Use when training, evaluating, exporting, quantizing, or running inference for a TAO Sparse4D model. Trigger phrases include "train Sparse4D", "multi-camera 3D detection", "temporal 3D tracker", "sparse query 3D perception".
Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.