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Found 3 Skills
Create and structure Hytale server plugins with proper lifecycle, manifest, dependencies, and registries. Use when asked to "create a Hytale plugin", "make a Hytale mod", "start a new Hytale plugin", "setup plugin structure", or "write plugin boilerplate".
Use when working on Claude Code plugins (creating, modifying, testing, releasing, or maintaining) - provides streamlined workflows, patterns, and examples for the complete plugin lifecycle
Use this skill when working with Game Feature plugins, modular gameplay, GameFeatureAction, GameFeatureData, GameFrameworkComponentManager, init state system, experience system, modular components, UPawnComponent, UControllerComponent, UGameStateComponent, UPlayerStateComponent, or Lyra-style modular architecture. See references/ for code templates and experience system patterns.