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Found 4 Skills
Design event-driven systems: contracts, topics, consumers, retries, idempotency, and sagas. Use for asynchronous workflows. NOT for CRUD APIs or ETL pipelines.
Use when designing system architecture, choosing between monolith/microservices/serverless, planning scalability, or making technology decisions. Covers microservices, event-driven, CQRS, modular monoliths, distributed systems, and reliability patterns for production-grade software.
Production ETL patterns orchestrator. Routes to core reliability patterns and incremental load strategies.
Use when building reliable and scalable distributed systems.