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Found 9 Skills
Camera object, CameraType enum, CFrame math, custom controllers, first/third person, cutscenes, screen shake.
UserInputService, ContextActionService, keyboard/mouse/gamepad/touch, cross-platform input binding.
Luau architectural patterns: OOP with metatables, inheritance, async (promises, coroutines, pcall), module structure, service pattern, and Roblox-specific idioms.
TypeScript-for-Roblox (roblox-ts) development workflow — compile TypeScript to Luau with rbxtsc, work with @rbxts/types, and apply TypeScript-to-Luau interop idioms in Rojo-synced Roblox projects. Use when working on a Roblox project that uses roblox-ts, rbxtsc, @rbxts packages, or a tsconfig targeting roblox-ts, or when the user asks about TypeScript for Roblox.
Luau best practices and clean code patterns for Roblox development. Use this skill when: - Writing new Luau modules, services, or controllers - Reviewing code for quality and maintainability - Setting up project structure and organization - Implementing error handling and validation - Managing memory and preventing leaks - Writing secure server-authoritative code - Following Roblox-specific conventions - Refactoring or improving existing code Triggers: "best practices", "clean code", "code review", "refactor", "code quality", "naming convention", "code style", "module pattern", "service pattern", "memory leak", "error handling", "pcall", "security", "server authority", "validation", "code organization"
In-game economy design: currencies, faucets/sinks, inflation control, time-to-earn, trading systems, marketplace design. Use when designing or balancing game economies.
Router skill. Luau language mastery has been split into three focused skills for better context efficiency. Load the specific one you need.
Decompile a Blitz3D game to readable Blitz source with B3DDecomp and port what it does to another engine. Covers SCP - Containment Breach-era and other .bb games, B3DDecomp, Blitz3D runtime behaviour (fixed tick, Animate, CurveValue, Euler angles, quaternions, Rnd), animated .b3d models (viewmodels with bones and keyframes) into Roblox, and where to stop (builds protected against decompiling, games and assets the user has no rights to). Use when a Blitz3D game's code or animated models are needed.
Drive Roblox Studio from an AI agent via the built-in Studio MCP server - connecting Claude Code, Codex, Cursor, OpenCode, Gemini CLI; tools to explore the DataModel, read/edit scripts, run Luau in edit/server/client, playtest, read output, capture screenshots, simulate input, insert assets. Use when an agent should inspect, modify, or playtest an open Studio place, or to set up the connection.