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Found 2 Skills
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.
Use when building SpriteKit games, implementing physics, actions, scene management, or debugging game performance. Covers scene graph, physics engine, actions system, game loop, rendering optimization.