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Found 16 Skills
React useEffect best practices from official docs. Use when writing/reviewing useEffect, useState for derived values, data fetching, or state synchronization. Teaches when NOT to use Effect and better alternatives.
Use when building custom agent backends, implementing the AG-UI protocol, debugging streaming issues, or understanding how agents communicate with frontends. Covers event types, SSE transport, AbstractAgent/HttpAgent patterns, state synchronization, tool calls, and human-in-the-loop flows.
Orchestrates single user-invocable skill across 3 parallel scenarios with synchronized state and progressive difficulty. Use when running multi-scenario demos, comparative testing, or progressive validation workflows.
Use when wrapping UIKit views/controllers in SwiftUI, embedding SwiftUI in UIKit, or debugging UIKit-SwiftUI interop issues. Covers UIViewRepresentable, UIViewControllerRepresentable, UIHostingController, UIHostingConfiguration, coordinators, lifecycle, state binding, memory management.
AG-UI (Agent-User Interaction) protocol reference for building AI agent frontends. Use when implementing AG-UI events (RUN_STARTED, TEXT_MESSAGE_*, TOOL_CALL_*, STATE_*), building agents that communicate with frontends, implementing streaming responses, state management with snapshots/deltas, tool call lifecycles, or debugging AG-UI event flows.
An intelligent assistant designed for long-form online novel creation, supporting full-process management from setting generation to main text writing, including intelligent quality control and state synchronization. (Yunshu Optimized)
Expertise in maintaining persistent bot memory, synchronizing with previous sessions via the Task Ledger, and preserving decision logs.
Agent skill for gossip-coordinator - invoke with $agent-gossip-coordinator
AG-UI protocol implementation guidance for event ordering (`RUN_STARTED`, `TOOL_CALL_*`, `STATE_SNAPSHOT`/`STATE_DELTA`), streaming semantics, and middleware patterns. Use when integrating agent backends with AG-UI clients.
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.
Implements networking for multiplayer games, handling protocols, latency, and synchronization.
Real-time systems expert for WebSockets, SSE, presence, and live synchronizationUse when "websocket, real-time updates, live collaboration, presence indicator, online status, live cursors, multiplayer, server-sent events, push notifications, collaborative editing, websocket, sse, realtime, presence, collaboration, live-updates, socket.io, pusher, ably, supabase-realtime" mentioned.