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Found 9 Skills
Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content under the notch, long-press selecting button text, carousels that scroll the wrong way, mismatched status bars, and the rule that you test on real hardware. Use when a web app is being built for or reviewed on mobile, when something "works in Chrome but feels wrong on my phone", when building a PWA, a bottom sheet, a carousel, a full-screen layout, or any touch interaction. For motion itself use animate; for React Native use animate-expo.
Build responsive, mobile-first web applications. Use when implementing responsive layouts, touch interactions, mobile navigation, or optimizing for various screen sizes. Triggers on responsive design, mobile-first, breakpoints, touch events, viewport.
This skill should be used when the user asks to "configure esp32-s3-box-3", "set up box-3", "create box-3 voice assistant", "display lambda on box-3", "configure ili9xxx display", "set up gt911 touch", "configure i2s audio", "es7210 microphone", "es8311 speaker", "box-3 audio pipeline", or mentions error messages like "I2S DMA buffer error", "Touch not responding", "Display flicker", "Audio popping", "PSRAM not detected". Provides complete ESP32-S3-BOX-3 hardware templates, display lambda cookbook, touch patterns, and voice assistant configurations.
Creates image carousels with hover-activated auto-advance, touch swipe support, and animated progress indicators. Use when building image galleries, product showcases, or any multi-image display with navigation.
Mobile-first UX best practices enforcer for web applications. Covers touch targets, responsive design, mobile gestures, performance optimization, and accessibility. Use when creating or editing mobile UI components, implementing responsive layouts, handling touch interactions, optimizing for mobile devices, or working with viewport configurations, breakpoints, and mobile-specific patterns.
Draft scaffold; incomplete and not for normal use. Mobile-specific visual design patterns — touch targets, gestures, and platform conventions. Use when designing mobile interfaces.
Mobile UX patterns, touch interactions, gesture design, mobile-first principles, app navigation, and mobile performance
Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).
Optimizes mobile UI for smartphones including iPhone 16/17/18 Pro. Use when building responsive layouts, touch interfaces, mobile viewports, safe areas, or when user mentions mobile, smartphone, iPhone, responsive design, or touch targets.