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Found 4 Skills
UX critique — hierarchy, clarity, anti-slop. No code changes unless asked. Invoke when the user asks for critique on their UI, or mentions 'critique' alongside design / UI / frontend work.
Laws of UX critique skill. Use when evaluating mockups, screenshots, design specs, prototypes, flows, onboarding, checkout, dashboards, forms, or design-review requests, even when the user does not say UX or name a law. Output the 2-4 most relevant laws with specific application and law-grounded recommendations. Do not use for pure frontend implementation code review, WCAG/accessibility audits, or brand/visual-identity critique unless interaction usability is also in scope.
Audit a design against Dieter Rams' ten "Good design is..." principles, then hand off a /make-plan prompt for one of three outcomes — new design, refine design, or redesign. Use when the user says "audit this design", "design review", "check this UI against Rams", "is this UI good", "critique this design", "design audit", or asks for a critique that should lead to a plan.
Use vision models to self-review screenshots against design intent. Catches spacing issues, alignment problems, color inconsistencies, responsive bugs, and accessibility gaps. Use when reviewing designs, comparing implementations to mockups, or doing pre-ship QA.