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Found 46 Skills
Use when creating, reviewing, or revising a digital product, full flow, design system, or screen set. It keeps the user-facing core simple across parts, states, access needs, inputs, and screen sizes. Use it for product design, UX, UI, interaction, motion, or design review work.
Documents the reasoning behind design decisions including alternatives considered, trade-offs evaluated, and principles applied. Use when making significant UX decisions, aligning with stakeholders on design direction, or preserving design context for future reference.
Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on
Apple Human Interface Guidelines for iOS. Covers navigation (tab bars, NavigationStack, toolbars), interaction design (touch targets, gestures, haptics), accessibility (VoiceOver, Dynamic Type, color contrast), user feedback (loading, errors, empty states), UX patterns (onboarding, permissions, modality, confirmation dialogs), and visual design (dark mode, SF Symbols, layout margins). This skill should be used when designing iOS user experiences, implementing HIG-compliant interactions, ensuring accessibility compliance, building navigation hierarchies, or reviewing apps for Apple design guideline compliance.
Designs optimal filtering UX for data tables. Use when building a table that needs filters - analyzes the data columns and determines the best filter type for each. Outputs a unified filter field with inline header filters.
When the user wants to create, optimize, or structure a status page. Also use when the user mentions "status page," "status.yourdomain.com," "uptime," "service health," "incident page," or "system status."
Guided journey from a blank page to a live, high-converting website, built message-first, then design, then conversion. Orchestrates ten skills phase by phase - one-page-marketing, storybrand-messaging, made-to-stick, top-design, web-typography, refactoring-ui, ux-heuristics, cro-methodology, scorecard-marketing, steve-jobs-design-review - asking the user questions at every decision point and recording results in the project docs/ folder (POSITIONING.md, WEBSITE.md, DESIGN.md, CREATE-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to build a new website or landing page from scratch, turn a validated idea into a page that converts, or says 'build me a landing page for my SaaS'. Site already exists: use improve-website to fix conversion/UX or grow-website for more traffic; building a software product, not a marketing site: use create-app; no positioning yet: run create-business first or the positioning phase here. For one framework in isolation, invoke that skill directly.
Use when designing visual interfaces, data visualizations, educational content, or presentations and need to ensure they align with how humans naturally perceive, process, and remember information. Invoke when user mentions cognitive load, visual hierarchy, dashboard design, form design, e-learning, infographics, or wants to improve clarity and reduce user confusion. Also applies when evaluating existing designs for cognitive alignment or choosing between design alternatives.
Guided journey from a shipped app that works but feels rough to a product that fits the job, flows without friction, reads clearly, and persuades honestly. Orchestrates nine skills phase by phase - jobs-to-be-done, ux-heuristics, design-everyday-things, refactoring-ui, microinteractions, made-to-stick, influence-psychology, high-perf-browser, steve-jobs-design-review - asking the user questions at every decision point and recording results in the project docs/ folder (CUSTOMER.md, DESIGN.md, POSITIONING.md, IMPROVE-APP-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a clunky product, cut UX friction, sharpen in-app copy and prompts, or says 'the app works but feels rough'. Do not use for code, tests, or production hardening - use improve-code-quality (fresh prototype) or remove-technical-debt (aged codebase); no app yet, create-app; needs growth loops, grow-app; marketing-site friction, improve-website. For one framework in isolation, invoke that skill directly.
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.
Design experiences that optimize mental resources using Cognitive Load Theory. Use when designing interfaces, creating onboarding flows, planning information architecture, or improving task completion rates.
Apply Tesler's Law — every process has irreducible complexity that someone must absorb. Use when deciding whether the product or the user carries it. For reducing apparent choice, use `hicks-law`.