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Found 4 Skills
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Quest performance problems in Unity projects.
C# patterns for Unity - MonoBehaviour, async, architecture, and VR/mobile performance optimization
MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them. Forces verification against authoritative Meta sources via the metavr CLI / metavr MCP tools BEFORE relying on training-data knowledge. Counters the failure mode where agents answer Quest-related questions from stale memory and ship deprecated APIs, broken Android manifests, and store-rejected builds. Loads automatically when the user is in a Quest project (any reference to Oculus / Meta Quest / Horizon OS, Unity OVR or Meta XR packages, com.meta.* / com.oculus.* package IDs, Quest-targeted AndroidManifest, .meta files, or developers.meta.com / developer.oculus.com URLs).
Software Mansion's guide for migrating Expo SDK apps to Meta Quest using expo-horizon packages. Use when adding Meta Quest or Meta Horizon OS support to an existing Expo or React Native project. Trigger on: Meta Quest, Horizon OS, Quest 2, Quest 3, Quest 3S, VR app, expo-horizon-core, expo-horizon-location, expo-horizon-notifications, build flavors for Quest, panel sizing, VR headtracking, Horizon App ID, quest build variant, isHorizonDevice, isHorizonBuild, migrate expo-location to Quest, migrate expo-notifications to Quest, Meta Horizon Store publishing, or any task involving running an Expo app on Meta Quest hardware.