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Found 6 Skills
This skill should be used when the user asks to "draw every frame in JavaScript", "make an animation with no image assets", "animate this in code / on a canvas", "make a hand-drawn style animated video", "turn this into a short animated film", "make an animated explainer drawn in code", "make an animated story / picture book of my photos", or "make a zero-asset animation like the Opus 5.5 ones". Produces a single self-contained HTML file whose frames are computed on an HTML canvas (seekable, deterministic), renders it to MP4, and self-checks the result. Pairs with the soundtrack skill for code-synthesized music. NOT for charts from data (use chart-animation), pure text motion (use kinetic-typography), or 3D/WebGL (use threejs-animation / shader-glsl from webgl-animation-skills).
This skill should be used when the user asks to "make an animated illustration", "animate an illustration", "make a generative motion piece" / "动态平面", "turn AI-generated art into something that moves", "make a poetic or ambient motion piece / motion poem", "make a visual metaphor", or "combine AI-generated visuals with code-driven motion". Covers generating isolated illustration assets with AI, compositing them as sprites, frame-accurate deterministic rendering, and the craft of expressive, concept-driven motion. NOT for data charts (use chart-animation), pure text (use kinetic-typography), or 3D/particles (use webgl-animation).
Create award-winning, cinematic frontend interfaces that feel ALIVE. Combines 10+ years of creative frontend experience with technical excellence. Specializes in WebGL, custom shaders, premium animations, and distinctive aesthetics that would win on Awwwards. Use when building landing pages, dashboards, platforms, or any interface where "generic AI slop" is unacceptable.
This skill should be used when the user asks to "build a 3D hero section or WebGL background", "animate a Three.js scene", "play or crossfade GLTF animation clips", "move/lerp the camera or link it to scroll", "render thousands of objects with InstancedMesh", "set up React Three Fiber (R3F) motion", "add bloom/DOF post-processing", or "keep a Three.js/R3F animation smooth and leak-free (dispose geometries/materials/textures, free GPU memory on unmount)". Covers scenes, render loops, camera moves, GLTF AnimationMixer, instancing, scroll-linked 3D, R3F, and animation performance/disposal.
Integrate Three.js 3D scenes into Editframe compositions via addFrameTask. Scenes are pure functions of time, fully scrubable, and renderable to MP4. Use when creating 3D animations, WebGL content in compositions, or integrating Three.js with Editframe's timeline system.
Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).