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Found 4 Skills
Develop ZenStack V3 plugins. Use when building or declaring a plugin — custom ZModel attributes/functions, CLI code generators (CliPlugin with a generate callback for `zen generate`), or runtime plugins installed via $use/definePlugin (onQuery, onKyselyQuery, onEntityMutation hooks, extending the client, custom query args, computed result fields).
Migrate an existing Prisma project to ZenStack V3. Use when replacing Prisma/@prisma/client with ZenStack, converting schema.prisma to ZModel, swapping PrismaClient for ZenStackClient, updating generate/migrate scripts, mapping Prisma custom generators and client extensions, or keeping Prisma migrate tooling working.
Use when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using ZModeler, Dynamic Subdivision and creasing, Live Boolean, Knife, Clip, Slice or Trim curves, IMM, ArrayMesh, NanoMesh or Panel Loops, or when edges look razor sharp, a Make Boolean Mesh fails or leaves holes, planes look wobbly, Mirror And Weld erased an edit, or ZRemesher ruins a hard-surface part.
Set up, configure, and manage a ZenStack V3 project. Use when installing ZenStack, scaffolding a new project, or running the `zen` CLI (generate). (For database schema migrations use zenstack-db-migration; to migrate a Prisma project use zenstack-migrate-from-prisma; to upgrade from ZenStack V2 use zenstack-migrate-from-v2.)