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Found 11 Skills
Use `LayoutBuilder`, `MediaQuery`, or `Expanded/Flexible` to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.
Master Material Design 3 and Jetpack Compose patterns for building native Android apps. Use when designing Android interfaces, implementing Compose UI, or following Google's Material Design guidelines.
Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.
Use when layouts need to adapt to different screen sizes, iPad multitasking, or iOS 26 free-form windows — decision trees for ViewThatFits vs AnyLayout vs onGeometryChange, size class limitations, and anti-patterns preventing device-based layout mistakes
Design adaptive layouts and interactions that work across all screen sizes and input methods.
CRITICAL: Use for Makepad troubleshooting and reference. Triggers on: troubleshoot, error, debug, fix, problem, issue, no matching field, parse error, widget not found, UI not updating, code quality, refactor, responsive layout, adaptive, api docs, reference, documentation, 故障排除, 错误, 调试, 问题, 修复
Design interfaces following Google's Material Design system, the unified visual language bridging digital and physical worlds. Emphasizes bold graphic design, intentional motion, adaptive layouts, and the material metaphor. Use when building modern, accessible, delightful user interfaces across platforms.
Mobile-first responsive design, breakpoints, touch targets, and adaptive layouts. Use when building layouts, creating responsive components, or optimizing for mobile.
Manage aesthetic templates - save visual systems from completed mockups as interpretable prose, apply to new plugins with adaptive layouts
Use when implementing gesture composition (simultaneous, sequenced, exclusive), adaptive layouts (ViewThatFits, AnyLayout, size classes), or choosing architecture patterns (MVVM vs TCA vs vanilla, State-as-Bridge). Covers advanced SwiftUI patterns beyond basic views.
Instructions to make or update an app's UI so that it adapts to different Android devices including phones, tablets, foldables, laptops, desktop, TV, Auto and XR. It includes how to handle different window sizes, pointing devices (such as mouse) and text entry devices (such as keyboard) using the Compose MediaQuery API. It also covers multi-pane layouts using Navigation3 Scenes, adaptive UI components (such as buttons) with varying target sizes, and adaptive layouts (including navigation areas - nav rails and nav bars) using the Compose Grid and FlexBox APIs.