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Found 18 Skills
Implement proven backend architecture patterns including Clean Architecture, Hexagonal Architecture, and Domain-Driven Design. Use when architecting complex backend systems or refactoring existing applications for better maintainability.
Software architecture patterns and best practices
Architecture validation and patterns for clean architecture, backend structure enforcement, project structure validation, test standards, and context-aware sizing. Use when designing system boundaries, enforcing layered architecture, validating project structure, defining test standards, or choosing the right architecture tier for project scope.
Design, evaluate, and document software architecture patterns
Internal skill. Use cc10x-router for all development tasks.
Choose and implement iOS architecture patterns (MVVM, TCA, Clean Architecture) based on feature complexity. Use when designing architecture for new features or refactoring existing code.
Complete guide for enterprise architecture patterns including domain-driven design, event sourcing, CQRS, saga patterns, API gateway, service mesh, and scalability
Expert-level system design, architecture patterns, scalability, and distributed systems
Designs software architecture and selects appropriate patterns for projects. Use when designing systems, choosing architecture patterns, structuring projects, making technical decisions, or when asked about microservices, monoliths, or architectural approaches.
AWS development with infrastructure automation and cloud architecture patterns
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
Domain-Driven Design system for software development. Use when designing new systems with DDD principles, refactoring existing codebases toward DDD, generating code scaffolding (entities, aggregates, repositories, domain events), facilitating Event Storming sessions, creating bounded context maps, or performing code reviews with a DDD lens. Covers both strategic design (bounded contexts, subdomains, context maps, ubiquitous language) and tactical design (entities, value objects, aggregates, domain services, repositories). Supports all major architecture patterns (Hexagonal/Ports & Adapters, CQRS, Event Sourcing, Clean Architecture) with language-agnostic guidance and concrete examples in Python and TypeScript.