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Found 24 Skills
Analyze project and generate or enhance build automation file (Makefile, Taskfile.yml, Justfile, Magefile.go). If a build file already exists, improves it by adding missing targets and best practices. Use when user says "generate makefile", "create taskfile", "add justfile", "setup mage", or "build automation".
Configure Turborepo for efficient monorepo builds with local and remote caching. Use when setting up Turborepo, optimizing build pipelines, or implementing distributed caching.
Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.
REQUIRED: After creating ANY .swift, .m, .mm, .c, .cpp, or .h file in a directory containing a .xcodeproj, you MUST run add_to_xcode.rb to register it with the project. Without this step, the file will NOT appear in Xcode and will NOT compile.
Official skill for XcodeBuildMCP. Use when doing iOS/macOS/watchOS/tvOS/visionOS work (build, test, run, debug, log, UI automation).
Build, refactor, or review macOS menubar apps that use Tuist and SwiftUI. Use when creating or maintaining LSUIElement menubar utilities, defining Tuist targets/manifests, implementing model-client-store-view architecture, adding script-based launch flows, or validating reliable local build/run behavior without Xcode-first workflows.
Production-ready scripts for Android app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and emulator lifecycle management. Optimized for AI agents with minimal token output. Android equivalent of ios-simulator-skill.
Use when building, testing, linting, or running Go code in projects that have a Makefile. Prefer make targets over calling go commands directly.
Ninja build system skill. Use when diagnosing Ninja build failures, understanding Ninja's role as a low-level build executor generated by CMake or other meta-build systems, tuning parallelism, interpreting Ninja output, or working with build.ninja files. Activates on queries about ninja errors, ninja parallelism, ninja verbose output, build.ninja format, or ninja as a CMake generator.
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.
Lists available make commands for Streamlit development. Use for build, test, lint, or format tasks.
Generate a complete Model Context Protocol server project in Java using the official MCP Java SDK with reactive streams and optional Spring Boot integration.