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Found 2 Skills
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
Consult this skill when designing client-server systems or API architectures. Use when traditional web/mobile applications with centralized services, clear separation between client and server responsibilities needed. Do not use when selecting from multiple paradigms - use architecture-paradigms first. DO NOT use when: peer-to-peer dominates - consider dedicated P2P patterns.