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Found 6 Skills
Use when implementing client-server communication in Roblox, firing events between LocalScripts and Scripts, passing data across the network boundary, syncing game state, or defending against exploits that abuse RemoteEvents or RemoteFunctions.
Use for Roblox multiplayer communication across the client-server boundary: designing RemoteEvent, UnreliableRemoteEvent, and RemoteFunction flows; validating client requests; handling replication-aware gameplay; applying rate limits and anti-exploit checks; reasoning about network ownership, server-authority patterns, Input Action System use in authoritative gameplay, and streaming-sensitive multiplayer correctness.
Handle Hytale network packets, create custom packets, and implement client-server communication. Use when asked to "create custom packets", "handle network messages", "send data to client", "receive client data", or "implement networking".
Service hierarchy, 7 foundational patterns, cross-platform input. Client-server architecture, module patterns, framework options.
Design or review Roblox client-server communication. Use for remotes, bindables, replication, network ownership, input validation, rate limiting, and exploit defenses.
createMiddleware, request middleware (.server only), server function middleware (.client + .server), context passing via next({ context }), sendContext for client-server transfer, global middleware via createStart in src/start.ts, middleware factories, method order enforcement, fetch override precedence.