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Found 67 Skills
Walk through decisions using a 3-part framework (first-principles, cost/benefit, second-order effects). Use when choosing between options, evaluating trade-offs, or making high-stakes decisions.
MUST USE when designing ClickHouse architectures, selecting between ingestion or modeling patterns, or translating best practices into workload-specific system designs. Complements clickhouse-best-practices with decision frameworks and explicit provenance labels.
/em -challenge — Pre-Mortem Plan Analysis
Multidisciplinary decision-making using mental models from psychology, economics, mathematics, and science to identify high-conviction opportunities and avoid cognitive biases. Keywords: latticework, lollapalooza, circle of competence, inversion, moats. NOT for single-discipline analysis, high-frequency trading, or speculative diversification.
Structured comparison of competing options with weighted scoring matrices, trade-off analysis, decision frameworks, and recommendation templates. Use when evaluating alternatives, making purchase decisions, or comparing strategies.
Use when one agent is implementing code and another agent must review the resulting changes, compare the summary against the actual files, decide whether to fix now or move on, and write the next tightly scoped prompt with context handoff guidance.
Before heavy deliberation, classify the decision as cheap or costly to undo; decide two-way doors fast and stage one-way doors to preserve options.
Use when debates are trapped in false dichotomies, polarized positions need charitable interpretation, tradeoffs are obscured by binary framing, synthesis beyond 'pick one side' is needed, or when users mention steelman arguments, thesis-antithesis-synthesis, Hegelian dialectic, third way solutions, or resolving seemingly opposed principles.
Synthesize supply-side and demand-side evidence into a practical sourcing judgment for a product, niche, or shortlist without collapsing platform data collection and business judgment into one step.
Use when making design decisions, reviewing UI for HIG compliance, choosing colors/backgrounds/typography, or defending design choices - quick decision frameworks and checklists for Apple Human Interface Guidelines
A framework for classifying product decisions based on impact and reversibility. Use this when you feel like a bottleneck for your team, when you have a massive backlog of choices to make, or when you need to justify spending weeks of research on a single high-stakes problem.
Designs software architecture and selects appropriate patterns for projects. Use when designing systems, choosing architecture patterns, structuring projects, making technical decisions, or when asked about microservices, monoliths, or architectural approaches.