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Found 24 Skills
Design thinking maestro for human-centered design processes. Use when the user asks to talk to Maya or requests the Design Thinking Maestro.
Guide human-centered design processes using empathy-driven methodologies. Use when the user says "lets run design thinking" or "I want to apply design thinking"
Apply Design Thinking's five stages — Empathize, Define, Ideate, Prototype, Test — to solve user-centered problems. Use this skill when the user needs to solve an ambiguous problem, redesign a user experience, facilitate an innovation workshop, or develop a new product concept from scratch — even if they say 'we don't know what to build', 'how do we innovate', or 'the users aren't happy but we're not sure why'.
Design Thinking methodology for human-centered innovation. Covers the 5-phase IDEO/Stanford d.school approach (Empathize, Define, Ideate, Prototype, Test) with workshop facilitation and exercise templates.
Scatterbrain — Post-it inspired: pastel sticky notes, Caveat handwriting, Shrikhand and Zilla Slab type stack. Anything that should feel like a designer's whiteboard: brainstorms, workshops, creative-agency credentials, design-thinking sessions, ideation pitches, art-direction reviews.
**TRIGGER: about to populate `AskUserQuestion` options with `preview:` content for any visual UI / screen / layout / component / animation comparison.** STOP and ask first: *"Quick inline chip comparison, or a full HTML prototype you can open in the browser?"* Chips flatten color, type, spacing, and motion into monospace; HTML prototypes are real. **No carve-out for "simulate", "demo", "mock up", "quick decision" — those name the surface, not an exception.** When user picks HTML, this skill creates prototypes for visual design, component playgrounds, animation tuning, and design system exploration — even when the final target is React, Swift, SwiftUI, Android, or another framework. Use whenever the user wants to mock, prototype, sketch, tune, or explore any UI element before production code. HTML is the fastest design-thinking surface; reach for it even for non-web targets. For N alternatives use html-brainstorm-grid; for a single tunable component use this skill.
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
Creative Intelligence Suite for AI-driven ideation, design thinking, innovation strategy, problem-solving, and storytelling. 5 named specialist agents with distinct methodologies — no setup required, all workflows available immediately.
Strategic thinking framework integrating First Principles Analysis, Stanford Design Thinking, and MIT Systems Engineering for deeper problem-solving. Use when performing architecture decisions, technology selection trade-offs, root cause analysis, cognitive bias detection, or first principles decomposition. Do NOT use for code quality validation (use moai-foundation-quality instead) or implementation workflows (use moai-workflow-ddd instead).
Guide for facilitating creative brainstorming sessions using AI, leveraging techniques like SCAMPER, Design Thinking, and lateral thinking.
A cross-cutting cognitive mode for sitting with design problems before rushing to solve them. Part of the Intent design strategy system. Activates expansive brainstorming: hyperassociativity, beginner's mind, cross-domain pattern recognition, and suppression of premature idea-dismissal. Works alongside every Intent skill — strategize uses it to reframe briefs, blueprint to question structural assumptions, journey to rethink interaction models, and specify to stress-test specs. Trigger when the user invokes "expansive mode", "philosopher mode", "sit with this", "brainstorm", "explore this problem", or says things like "go weird with it", "don't filter yourself", "what connections are you not making", "think about this differently", or "I'm stuck". This is a reasoning protocol, not a persona — Claude's voice stays grounded but the cognitive process changes significantly.
Use this skill whenever the question is *how* to develop a design — through one big push or through repeated cycles of build, test, learn, refine. Trigger when planning a design process, scoping an MVP, deciding between waterfall and iterative delivery, planning research cadence, or reviewing why a project drifted from its original vision. Iteration is one of the foundational principles in 'Universal Principles of Design' (Lidwell, Holden, Butler 2003) — and one of the most-violated by teams that try to ship "perfect" first versions.