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Found 5 Skills
Game QA testing with Playwright — visual regression, gameplay verification, performance, and accessibility for browser games
Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.
Complete QA, playtesting, and code quality team for game development. Use when evaluating player experience, fun factor, game feel, code quality, test coverage, refactoring, performance testing, or build validation. Covers playtesting methodologies, UX research, unit/integration/e2e testing, code review, linting, accessibility, and continuous quality assurance. Triggers on requests for testing, QA, playtesting, code review, refactoring, bug tracking, or quality validation.
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Add Playwright QA tests to a game — visual regression, gameplay verification, performance, and accessibility