Loading...
Loading...
Found 9 Skills
Mobile-first UX best practices enforcer for web applications. Covers touch targets, responsive design, mobile gestures, performance optimization, and accessibility. Use when creating or editing mobile UI components, implementing responsive layouts, handling touch interactions, optimizing for mobile devices, or working with viewport configurations, breakpoints, and mobile-specific patterns.
Master mobile UX - iOS HIG, Material Design, gestures, responsive design, platform optimization
Mobile-first UX optimization for touch interfaces, responsive layouts, and performance. Use for viewport handling, touch targets, gestures, mobile navigation. Activate on mobile, touch, responsive, dvh, viewport, safe area, hamburger menu. NOT for native app development (use React Native skills), desktop-only features, or general CSS (use Tailwind docs).
Expert guidance for designing and implementing onboarding flows in recovery, wellness, and mental health applications. This skill should be used when building onboarding experiences, first-time user flows, feature discovery, or tutorial systems for apps serving vulnerable populations (addiction recovery, mental health, wellness). Activate on "onboarding", "first-time user", "tutorial", "feature tour", "welcome flow", "new user experience", "app introduction", "recovery app UX". NOT for general mobile UX (use mobile-ux-optimizer), marketing landing pages (use web-design-expert), or native app development (use iOS/Android skills).
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
Mobile UX patterns, touch interactions, gesture design, mobile-first principles, app navigation, and mobile performance
Android UI/UX design or review with Material 3 Expressive (M3 Expressive / Material You Expressive). Use when selecting expressive component tokens, defining expressive hierarchy, motion, color, shape, typography, or reviewing Android UI against expressive guidance. Not for non-Android platforms, non-UI Android tasks, or implementation-only requests without design decisions.
Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.
Use when reviewing any interface for usability — walks through Krug's principles from Don't Make Me Think covering cognitive load, scanning, navigation, homepage clarity, mobile usability, accessibility, and the goodwill reservoir.