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Found 2 Skills
Use when importing a new model architecture into MAX from a Hugging Face model ID. Triggers on: "import a model into MAX", "add model to MAX", "bring up <HF model> in MAX". Workflow: inspect Hugging Face config and modeling code, scaffold from a similar MAX architecture, implement each graph layer to match HF, serve, then debug against the Hugging Face reference until outputs match.
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.