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Found 4 Skills
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.
Manage Huawei Cloud ModelArts training jobs and related resources through full lifecycle operations via hcloud CLI. Covers 52 API interfaces across 8 functional domains: training job management, algorithm management, training job tags, training experiments, training job events, model import, auto search (hyperparameter tuning), and training image save. All write operations require user confirmation before execution. Triggers include: "ModelArts training", "训练作业", "模型训练", "创建训练作业", "查询训练作业", "停止训练作业", "删除训练作业", "算法管理", "超参配置", "training job", "training management", "create training", "ModelArts 训练", "训练实验", "自动搜索", "超参调优".
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.
Use when importing a new model architecture into MAX from a Hugging Face model ID. Triggers on: "import a model into MAX", "add model to MAX", "bring up <HF model> in MAX". Workflow: inspect Hugging Face config and modeling code, scaffold from a similar MAX architecture, implement each graph layer to match HF, serve, then debug against the Hugging Face reference until outputs match.