Loading...
Loading...
Found 63 Skills
Expert product design covering UI/UX design, design systems, prototyping, user research, and design thinking.
Help users apply behavioral science to product design. Use when someone is designing for habit formation, reducing friction, applying psychology to UX, increasing retention through behavioral principles, or using nudges to influence user behavior.
Apply behavioral science to product design and produce a Behavioral Product Design Pack (target behavior, behavioral diagnosis, intervention map, prioritized concepts, design specs, experiment + instrumentation plan, ethics/trust review). Use for retention, onboarding, habit loops, and behavior change problems.
Design de produto nivel Apple — sistemas visuais, UX flows, acessibilidade, linguagem visual proprietaria, design tokens, prototipagem e handoff. Cobre Figma, design systems, tipografia, cor,...
Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.
Guides structured ideation through Socratic questioning to explore problems, opportunities, and solutions. Use when brainstorming features, exploring use cases, or thinking through new ideas.
Create detailed user personas based on research and data. Develop realistic representations of target users to guide product decisions and ensure user-centered design.
Hook Model framework for building habit-forming products based on Nir Eyal's "Hooked". Use when you need to: (1) increase user engagement and retention, (2) design habit loops in your product, (3) audit why users aren't returning, (4) create effective triggers and notifications, (5) design variable reward systems, (6) increase investment and switching costs, (7) evaluate the ethics of your engagement tactics, (8) optimize onboarding for habit formation.
Create wireframes and interactive prototypes to visualize user interfaces and gather feedback early. Use tools and techniques to communicate design ideas before development.
Use this skill to design new products, iterate on product ideas, or develop product specifications. Triggers: "design product", "new product idea", "product concept", "product development", "product spec", "iterate on product", "product design", "invention", "prototype spec", "product requirements", "product engineering", "develop product" Outputs: Product specification, BOM estimate, feature breakdown, differentiation analysis.
Fundamental design principles based on Don Norman's "The Design of Everyday Things". Use when you need to: (1) design affordances and signifiers into interfaces, (2) analyze why products are confusing, (3) apply constraints to prevent errors, (4) design clear feedback mechanisms, (5) bridge gulfs of execution and evaluation, (6) create intuitive conceptual models, (7) apply human-centered design, (8) understand why users make errors and design fault-tolerant systems.
Create user flow diagrams showing paths, decisions, and branch logic.