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Found 7 Skills
Plans, executes, and troubleshoots Unity projects moving from the Built-in Render Pipeline (BiRP/BIRP/Built-in RP) to the Universal Render Pipeline (URP). Use when the user asks to upgrade, convert, switch, or migrate a project, scene, material, or shader to URP/Universal Render Pipeline; fix pink or magenta materials after URP; convert Built-in materials/shaders; move a 2D project to URP 2D; review lighting, quality, post-processing, baked lightmaps, or reflection probes after URP; or diagnose visual problems after a render-pipeline migration.
Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for SSR, template rendering, route loaders, hydration payloads, server-client render boundaries, and template-to-handler enforcement gaps. Use when the user asks to inspect SSR or template routes, trace render context or hydration data, compare template gating with handler enforcement, explain preview or hidden-route rendering, or connect render pipeline behavior to the decisive branch. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.
Debug production render failures in telecine. Inspect render state in the database, Valkey queues, and Cloud Run logs. Restart failed renders, trace the render pipeline flow, and diagnose fragment-level failures.
Write, explain, and debug Metal GPU code including shaders (vertex, fragment, compute), render pipelines, compute pipelines, buffer/texture management, and Metal 4 APIs. Use this skill whenever the user mentions Metal, GPU programming, shaders, MSL (Metal Shading Language), render passes, compute kernels, MTLDevice, MTLCommandBuffer, MTLRenderPipelineState, or any Apple GPU/graphics programming topic. Also trigger when the user wants to do parallel computation on Apple devices, write GPU-accelerated code, or work with Metal Performance Shaders, MetalFX, MetalKit, or Compositor Services. Covers iOS, macOS, iPadOS, tvOS, and visionOS.
Choose and operate Unity render pipelines with clear platform, tooling, shader, and content implications.
Preact guidelines to use the global options hooks for extending preact.
Add or debug Three.js bloom, antialiasing, ambient occlusion, depth effects, and render-target composition.