Loading...
Loading...
Found 4 Skills
3D game development principles. Rendering, shaders, physics, cameras.
Specializes in analyzing Lynx trace data to diagnose performance issues and provide actionable optimization strategies. Key Scenarios: - Loading Performance: Diagnosing slow startup metrics (FCP, FMP, TTI) and white screen issues. - Smoothness Analysis: Investigating root causes for scroll jank, frame drops, and interaction lag. - Regression Detection: Comparing traces to identify performance degradation or verify optimization gains between versions. - Pipeline Deep Dive: Pinpointing bottlenecks in specific rendering stages like Layout, Paint, JS execution, and background threads. - Native Module Analysis: Investigating performance issues related to native module calls.
Expert guide for WebGL API development including 3D graphics, shaders (GLSL), rendering pipeline, textures, buffers, performance optimization, and canvas rendering. Use when working with WebGL, 3D graphics, canvas rendering, shaders, GPU programming, or when user mentions WebGL, OpenGL ES, GLSL, vertex shaders, fragment shaders, texture mapping, or 3D web graphics.
Unity shaders, materials, and rendering pipelines (URP/HDRP/Built-in). PROACTIVELY activate for: (1) writing shaders in Shader Graph, HLSL, or ShaderLab, (2) URP and HDRP shader authoring, (3) custom render pipeline work (SRP), (4) lighting setup (baked vs realtime, lightmaps, Global Illumination), (5) post-processing stacks, (6) reflection probes and light probes, (7) custom render features and full-screen passes, (8) shader stripping and variant management, (9) compute shaders, (10) ray tracing in HDRP. Provides: Shader Graph templates, HLSL snippets, URP/HDRP differences, lighting setup recipes, render-feature examples, and shader-variant guidance.