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Found 56 Skills
GUI systems, layout, responsiveness, cross-platform UI. ScreenGuis, UIListLayout, constraint-based design.
Use this skill for any Roblox related tasks
Performance profiling and optimization for Roblox. Server frame time, client FPS, memory management, network bandwidth, Luau-specific optimization, asset budgets. Use when diagnosing lag, optimizing hot paths, or setting performance budgets.
Build 3D objects, props, maps, and environments in Roblox Studio via MCP. CSG patterns, spatial coordination, player scale reference, platform quirks. Use when the AI is placing parts, doing unions/subtracts, or building geometry.
Use when building, animating, or debugging Roblox GUI elements including HUDs, menus, world-space UI, and player labels. Triggers on: ScreenGui setup, SurfaceGui or BillboardGui placement, UDim2 sizing questions, TweenService UI animations, responsive scaling, LocalScript GUI logic, ResetOnSpawn issues, or any Frame/TextLabel/ImageButton layout work.
Physics constraints, motors, ragdoll, vehicles, projectiles, and simulated objects. Use when building anything that moves physically: cars, doors, ragdolls, cannons, elevators, swinging platforms, or custom character controllers.
Roblox AnalyticsService: custom events, economy tracking, funnels, rate limits, event taxonomy.
Audio implementation for Roblox. Both legacy Sound objects and the newer modular audio system (AudioPlayer, AudioEmitter, Wire). Positional audio, music, SFX, SoundGroups, dynamic effects. Sourced from official Roblox creator docs.
Official Roblox Studio MCP server tools reference. What each tool does, how to use it, reliability patterns, and workflows for script editing, building, playtesting, and debugging. Use when the AI has an MCP connection to Roblox Studio.
Roblox Luau Development Workflow for implementing, reviewing, and refactoring Roblox game scripts, ModuleScript, ServerScript, LocalScript, RemoteEvent/RemoteFunction, DataStore, and server/client layering. Use when working on Roblox, Luau, Roblox Studio code, Rojo-synced scripts, gameplay systems, UI scripts, replication, remotes, or Roblox services.
This skill should be used when the user asks to "execute Lua code in Roblox Studio", "run code in Studio", "test Lua script", "connect to Studio Hub", "manage Studio instances", "check Studio status", "install Studio Hub", "setup Studio Hub service", or mentions Roblox Studio remote execution, Studio Hub API, or Lua code testing.
Use when optimizing a Roblox game for better frame rates, reducing lag, improving server or client performance, diagnosing FPS drops, handling large worlds, or when asked about streaming, draw calls, object pooling, LOD, MicroProfiler, or expensive loop operations.