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Found 15 Skills
Implements the Syncfusion WPF SfRating control for star-based rating input. Use when adding user feedback or review ratings, configuring rating precision (standard/half/exact), or presenting read-only rating displays.
Implements Syncfusion WinUI RangeSlider (SfRangeSlider) control for range selection in desktop applications. Use this when working with range selectors, dual-thumb sliders, or numeric range selection interfaces. This skill covers configuration, labels, ticks, dividers, track customization, thumb styling, tooltips, and value handling for interactive range selection in WinUI applications.
Create storefront controllers in SFRA or classic B2C Commerce patterns. Use when building pages, handling form submissions, creating AJAX endpoints, or working with server.get/server.post, res.render, res.json, and middleware chains. Also covers URLUtils for URL generation.
Guide for implementing the Syncfusion WinUI Rating (SfRating) control to collect user ratings and feedback on a numeric scale. Use this when implementing star ratings, user reviews, or feedback collection in WinUI 3. This skill covers precision modes (full, half, exact), custom templates, tooltips, and read-only rating display.
Implements the Syncfusion WPF SfRangeSlider control for selecting numeric ranges with single or dual thumbs. Use when building value-range selection UIs, sliders with ticks/tooltips, or custom orientation and snapping behaviors.
Create forms with validation in SFRA patterns for B2C Commerce. Use when building checkout forms, account forms, or any form with field definitions, validation rules, and error handling. Covers form XML definitions, server-side validation, and template rendering.
Implements Syncfusion Flutter Slider controls (SfSlider, SfRangeSlider, SfRangeSelector) for numeric value selection and range inputs. Use when working with single-value sliders, range selection, or chart-range controllers in Flutter apps. This skill covers thumb and tooltip customization, ticks, dividers, RTL support, drag modes, and chart integrations.
Implements Syncfusion Flutter Gauge widgets (SfLinearGauge, SfRadialGauge) for data visualization and measurement displays in Flutter apps. Use when building speedometers, progress indicators, KPI dashboards, or radial/linear measurement UIs. This skill covers gauge axes, pointers, ranges, annotations, and customization for both linear and radial gauge types.
Implement Syncfusion WinUI Radial Gauge (SfRadialGauge) component for circular data visualization in desktop applications. Use this when working with radial gauges, speedometers, temperature monitors, or dashboard meters. This skill covers axis configuration, multiple pointer types (needle, shape, content, range), ranges with gradients, annotations, animations, and interactive dragging for WinUI/.NET desktop applications.
Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
Use this skill when working with Mass Entity, MassEntity, Mass AI, MassProcessor, MassFragment, MassTag, MassObserver, MassSpawner, MassCrowd, Mass ECS, entity archetype, ForEachEntityChunk, FMassEntityQuery, FMassEntityManager, ISM crowd, or large-scale entity simulation in Unreal Engine. See references/mass-entity-patterns.md for processor and observer templates. See references/mass-fragment-reference.md for built-in fragment types.
Implements the Syncfusion WPF SfRadialMenu for circular/contextual menu layouts and hierarchical circular navigation. Use when you need drill-down circular menus, radial item layouts, or compact contextual command sets.