Loading...
Loading...
Found 2 Skills
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
Read-only analysis of Unreal Engine Blueprint assets, including .uasset, .umap, Widget Blueprint, Animation Blueprint, Behavior Tree, Data Asset, and map assets. Use structured parsers (CUE4Parse, UAssetAPI, FModel), binary strings, editor exports, C++ or scripting source, project docs, config, and asset references to infer Blueprint purpose. Use when the user asks to parse, inspect, explain, reverse-read, or understand any Unreal Engine Blueprint or Blueprint-related asset.