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Found 13 Skills
Web Audio API for JARVIS audio feedback and voice processing
Audit Web Audio API code for sound synthesis best practices. Use when reviewing procedural audio, implementing UI sounds, or checking audio parameter quality. Outputs file:line findings.
Audit UI code for audio feedback best practices. Use when reviewing sound implementation, checking audio UX decisions, or auditing accessibility. Outputs file:line findings.
Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to 3 specialized skills.
Audio analysis with Tone.js and Web Audio API including FFT, frequency data extraction, amplitude measurement, and waveform analysis. Use when extracting audio data for visualizations, beat detection, or any audio-reactive features.
Expert in web audio, audio processing, and interactive sound design
Programmatic UI sound design using Web Audio API and Tone.js. Use when creating click sounds, notification chimes, toggle feedback, hover sounds, success/error audio, whoosh effects, or building a sound library for UI interactions. Provides an iterative describe-generate-listen-refine workflow with audio engineering knowledge translated into plain English.
Generate a SoundDefinition for @web-kits/audio from any input - a natural-language prompt, an audio file the user shares, or both. Use when the user says "create a sound", "/create-sound", "design a sound for X", shares a WAV/MP3/sprite, or asks to reverse-engineer a sample. Optionally renders a WAV preview and round-trip-validates the result.
Expert in Windows 3.1 era sound vocabulary for modern web/mobile apps. Creates satisfying retro UI sounds using CC-licensed 8-bit audio, Web Audio API, and haptic coordination. Activate on 'win31 sounds', 'retro audio', '90s sound effects', 'chimes', 'tada', 'ding', 'satisfying UI sounds'. NOT for modern flat UI sounds, voice synthesis, or music composition.
Expert in 2000s-era music visualization (Milkdrop, AVS, Geiss) and modern WebGL implementations. Specializes in Butterchurn integration, Web Audio API AnalyserNode FFT data, GLSL shaders for audio-reactive visuals, and psychedelic generative art. Activate on "Milkdrop", "music visualization", "WebGL visualizer", "Butterchurn", "audio reactive", "FFT visualization", "spectrum analyzer". NOT for simple bar charts/waveforms (use basic canvas), video editing, or non-audio visuals.
Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any audio-enabled web application.
Add music and sound effects to a game using Strudel.cc — background music, gameplay themes, and SFX