video-character-design

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English
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Chinese

Video Character Design

视频角色设计

Use this skill to create a reusable character asset package for video planning, storyboard generation, and image-to-video generation.
The package has two files:
  1. {character-name}.md
    — the character design specification.
  2. {character-name}.png
    — the character design sheet image generated only after the user confirms the
    .md
    .
The user-facing
.md
may be written in the user's preferred local language unless they request English. Keep file names simple, lowercase, and filesystem-safe.
使用该技能可为视频规划、故事板生成和图转视频生成创建可复用的角色资产包。
该资产包包含两个文件:
  1. {character-name}.md
    —— 角色设计规范文档。
  2. {character-name}.png
    —— 角色设计表图片,仅在用户确认
    .md
    文档后生成。
面向用户的
.md
文档可使用用户偏好的本地语言撰写,除非用户要求使用英文。文件名需简洁、小写且符合文件系统命名规则。

Image Generation Requirement

图片生成要求

Character sheet images must be generated by an image-generation model. Do not create character artwork with code, SVG, HTML/CSS, canvas, diagrams, placeholder drawings, or deterministic shape scripts. Those methods are acceptable only for non-visual metadata, file operations, or optional post-processing after the model-generated character sheet exists.
Use the built-in
image_gen
tool by default, or an approved project image-generation workflow when explicitly required. After generation, save or copy the model-generated raster output to
characters/{character-name}.png
. If the model output cannot be saved directly, locate the generated raster asset and move/copy it into the required path; do not recreate it programmatically.
角色表图片必须由图像生成模型生成。不得使用代码、SVG、HTML/CSS、画布、图表、占位图或确定性形状脚本创建角色美术作品。这些方法仅适用于非视觉元数据、文件操作,或在模型生成的角色表完成后的可选后期处理。
默认使用内置的
image_gen
工具,或在明确要求时使用已获批的项目图像生成工作流。生成后,将模型生成的光栅输出保存或复制到
characters/{character-name}.png
。若模型输出无法直接保存,需找到生成的光栅资产并移动/复制到指定路径;不得通过编程方式重新创建。

Storyboard Reference Discovery

故事板参考发现

Before creating the character spec or generating the character sheet image, actively look for existing storyboard imagery that can anchor the character design.
Check both:
  • The current conversation/context for any generated storyboard images, scene boards, uploaded storyboard references, or previously created
    storyboard/scene-XX.png
    assets.
  • The current project's storyboard directory, especially
    storyboard/
    , for corresponding scene images such as
    scene-01.png
    ,
    scene-02.png
    , or any file the user mentions.
If a relevant storyboard image exists, treat it as a required visual reference for both extraction and image generation. Include its path in the
.md
under
Reference file(s)
, describe which character is being extracted from it, and pass the image as a reference input when generating
{character-name}.png
. This matters because the character sheet must preserve continuity with already generated storyboard frames instead of redesigning the person from text alone.
If multiple storyboard images show the same character, use all relevant images as references when practical, and note any differences or assumptions in the
.md
.
在创建角色规范或生成角色表图片之前,需主动查找可作为角色设计锚点的现有故事板图像。
检查以下两个位置:
  • 当前对话/上下文:查看所有已生成的故事板图像、场景板、上传的故事板参考,或之前创建的
    storyboard/scene-XX.png
    资产。
  • 当前项目的故事板目录:尤其是
    storyboard/
    目录,查找对应的场景图像,如
    scene-01.png
    scene-02.png
    或用户提及的任何文件。
若存在相关故事板图像,需将其作为提取和图像生成的必填视觉参考。在
.md
文档的
Reference file(s)
部分包含其路径,描述从中提取的角色,并在生成
{character-name}.png
时将该图像作为参考输入。这一点至关重要,因为角色表必须与已生成的故事板帧保持连续性,而非仅通过文本重新设计角色。
若多个故事板图像展示同一角色,在可行情况下使用所有相关图像作为参考,并在
.md
文档中注明任何差异或假设。

Core Rule: Spec First, Image Second

核心规则:先规范,后图片

Always create the
.md
design spec first.
Do not generate the
.png
in the same step unless the user has already explicitly approved an existing character spec or says to proceed without confirmation.
Default sequence:
  1. Extract or design the character.
  2. Save
    {character-name}.md
    .
  3. Ask the user to confirm or revise the design.
  4. After approval, generate
    {character-name}.png
    .
  5. Save the generated image beside the
    .md
    .
This confirmation step matters because character images are expensive to iterate after the identity, wardrobe, and sheet layout are wrong.
始终先创建
.md
设计规范文档。
除非用户已明确批准现有角色规范,或表示无需确认即可继续,否则不得在同一步骤中生成
.png
图片。
默认流程:
  1. 提取或设计角色。
  2. 保存
    {character-name}.md
    文档。
  3. 请求用户确认或修改设计。
  4. 获得批准后,生成
    {character-name}.png
    图片。
  5. 将生成的图片与
    .md
    文档保存在同一位置。
此确认步骤至关重要,因为一旦角色身份、服装和表布局出错,角色图片的迭代成本极高。

Output Location

输出位置

Use a project-local character directory when one exists. If no convention exists, create:
text
characters/
Save outputs as:
text
characters/{character-name}.md
characters/{character-name}.png
If the user explicitly requests another directory, use that directory.
Examples:
  • characters/campus-girl.md
  • characters/campus-girl.png
  • characters/travel-boyfriend.md
  • characters/blue-team-runner.png
Do not overwrite existing files unless the user requested replacement. For alternatives, use suffixes such as
-v2
,
-summer-uniform
, or
-hero-look
.
若存在项目本地角色目录,则使用该目录。若无相关约定,创建:
text
characters/
将输出保存为:
text
characters/{character-name}.md
characters/{character-name}.png
若用户明确要求使用其他目录,则使用该目录。
示例:
  • characters/campus-girl.md
  • characters/campus-girl.png
  • characters/travel-boyfriend.md
  • characters/blue-team-runner.png
除非用户要求替换,否则不得覆盖现有文件。如需替代版本,可使用后缀,如
-v2
-summer-uniform
-hero-look

Input Modes

输入模式

Support two input modes.
支持两种输入模式。

Mode A: Extract From Reference

模式A:从参考中提取

Use this when the user points to an image, storyboard, video still, uploaded reference, or existing generated asset.
Also use this mode when storyboard imagery is discovered in the current context or project
storyboard/
directory, even if the user only asks generally to make a character sheet for a video project.
Extract observable traits:
  • Apparent age range and casting type.
  • Face shape, hairstyle, skin tone, expression, and distinguishing features.
  • Body proportions and posture.
  • Wardrobe, shoes, accessories, bag, jewelry, props.
  • Color palette and materials.
  • Clothing material details: weave, knit, sheen, thickness, drape, seams, cuffs, stitching, wrinkles, weathering, and how the fabric reacts to studio light.
  • Scene context, lighting, and camera feel.
Be honest about uncertainty. If a detail is unclear, mark it as an assumption instead of inventing a precise fact.
当用户指向图像、故事板、视频静帧、上传的参考图或现有生成资产时,使用此模式。
此外,若在当前上下文或项目
storyboard/
目录中发现故事板图像,即使用户仅笼统要求为视频项目制作角色表,也需使用此模式。
提取可观察特征:
  • 表观年龄范围和角色类型。
  • 脸型、发型、肤色、表情和显著特征。
  • 身体比例和姿态。
  • 服装、鞋子、配饰、包袋、珠宝、道具。
  • 调色板和材质。
  • 服装材质细节:编织、针织、光泽、厚度、垂坠感、接缝、袖口、缝线、褶皱、磨损,以及面料在studio light(影棚灯光)下的反应。
  • 场景背景、灯光和镜头风格。
对不确定的内容需如实说明。若某一细节不清晰,需标记为假设,而非编造确切信息。

Mode B: Design From Scratch

模式B:从头设计

Use this when the user describes a character without a reference image.
Ask only for missing details that materially change the character:
  • Character role in the video.
  • Age range or life stage.
  • Gender presentation if relevant.
  • Setting and genre.
  • Wardrobe direction.
  • Visual tone: realistic, commercial, documentary, stylized, animation, etc.
If the user wants speed, make reasonable assumptions and list them in the
.md
.
当用户未提供参考图,仅描述角色时,使用此模式。
仅询问会实质性改变角色的缺失细节:
  • 角色在视频中的作用。
  • 年龄范围或人生阶段。
  • 性别呈现(如相关)。
  • 场景和类型。
  • 服装方向。
  • 视觉风格:写实、商业、纪实、风格化、动画等。
若用户追求速度,可做出合理假设并在
.md
文档中列出。

Character Name

角色名称

Derive a concise slug from the role when the user does not provide a name.
Rules:
  • Lowercase.
  • Use hyphens.
  • ASCII only.
  • Avoid spaces and punctuation.
  • Keep it stable across revisions.
Examples:
  • "校园广告里的女生" ->
    campus-girl
  • "男主,旅行情侣里的男生" ->
    travel-boyfriend
  • "basketball team captain" ->
    basketball-captain
若用户未提供名称,从角色职责中提炼简洁的slug。
规则:
  • 小写。
  • 使用连字符。
  • 仅使用ASCII字符。
  • 避免空格和标点符号。
  • 在修订过程中保持稳定。
示例:
  • "校园广告里的女生" ->
    campus-girl
  • "男主,旅行情侣里的男生" ->
    travel-boyfriend
  • "basketball team captain" ->
    basketball-captain

{character-name}.md
Template

{character-name}.md
模板

Use this structure for the design spec. Translate headings if the user prefers another language.
markdown
undefined
使用以下结构撰写设计规范文档。若用户偏好其他语言,可翻译标题。
markdown
undefined

[Character Display Name]

[角色显示名称]

Source

来源

  • Input mode: [Extracted from reference / Designed from scratch]
  • Reference file(s): [paths or "none"]
  • Project context: [video/storyboard/ad/scene]
  • 输入模式:[从参考中提取 / 从头设计]
  • 参考文件:[路径或“无”]
  • 项目上下文:[视频/故事板/广告/场景]

Design Intent

设计意图

[One short paragraph explaining the character's role, personality, and visual function in the video.]
[一段简短的段落,说明角色在视频中的作用、性格和视觉功能。]

Identity & Casting

身份与角色设定

  • Apparent age:
  • Gender presentation:
  • Ethnicity / cultural context:
  • Build and height impression:
  • Posture and movement quality:
  • 表观年龄:
  • 性别呈现:
  • 种族/文化背景:
  • 体型和身高印象:
  • 姿态和动作特点:

Face & Hair

面部与发型

  • Face shape:
  • Skin tone and texture:
  • Eyes:
  • Brows:
  • Nose:
  • Mouth:
  • Hairstyle:
  • Distinguishing details:
  • 脸型:
  • 肤色与肤质:
  • 眼睛:
  • 眉毛:
  • 鼻子:
  • 嘴巴:
  • 发型:
  • 显著细节:

Wardrobe

服装

  • Top:
  • Bottom:
  • Shoes:
  • Socks:
  • Outerwear:
  • Accessories:
  • Bag / carried items:
  • Color palette:
  • Fabric and fit:
  • Clothing material details:
  • 上衣:
  • 下装:
  • 鞋子:
  • 袜子:
  • 外套:
  • 配饰:
  • 包袋/携带物品:
  • 调色板:
  • 面料与版型:
  • 服装材质细节:

Props

道具

  • Primary props:
  • Secondary props:
  • Prop consistency rules:
  • 主要道具:
  • 次要道具:
  • 道具一致性规则:

Character Sheet Layout

角色表布局

  • Canvas: 16:9
  • Background: photography studio gray, plain, no lines or patterns
  • Row 1: full-body turnaround, about 60% height
  • Row 2: face or detail close-up turnaround, about 40% height
  • Views: left side, front, back, right side
  • Pose: natural standing posture, professional studio fitting-test look
  • 画布比例:16:9
  • 背景:影棚灰色,纯色,无线条或图案
  • 第一行:全身turnaround,约占高度的60%
  • 第二行:面部或细节特写turnaround,约占高度的40%
  • 视角:左侧、正面、背面、右侧
  • 姿态:自然站立姿势,专业影棚试装风格

Image Generation Prompt

图像生成提示词

[A complete prompt ready to generate the character sheet after approval.]
[获得批准后可直接用于生成角色表的完整提示词。]

Negative Prompt

反向提示词

  • No text
  • No labels
  • No grid lines
  • No decorative background
  • No extra logos
  • No prop changes between views
  • No wardrobe changes between views
  • No hairstyle changes between views
  • No face changes between views
  • No distorted hands
  • No extra fingers
  • No plastic skin
  • No cartoon or illustration style unless requested
  • 无文字
  • 无标签
  • 无网格线
  • 无装饰性背景
  • 无多余logo
  • 不同视角间道具无变化
  • 不同视角间服装无变化
  • 不同视角间发型无变化
  • 不同视角间面部无变化
  • 无手部畸变
  • 无多余手指
  • 无塑料质感皮肤
  • 除非要求,否则无卡通或插画风格

Continuity Rules

一致性规则

  • [Specific rules for keeping this character consistent across future storyboards and videos.]
  • [未来故事板和视频中保持该角色一致性的具体规则。]

Open Questions

待确认问题

  • [Only include questions that are still worth confirming.]
undefined
  • [仅包含仍需确认的问题。]
undefined

Character Sheet Image Requirements

角色表图片要求

Default sheet format:
  • 16:9 canvas.
  • One single image.
  • Two rows.
  • Row 1 takes about 60% of the height.
  • Row 2 takes about 40% of the height.
  • Background is plain photography-studio gray.
  • No text labels, no grid lines, no decorative pattern.
  • Subtle natural gradient is allowed.
  • Very faint character shadow is allowed, but it must not dominate.
Row 1:
  • Full-body views from head to toe.
  • Include left side, front, back, and right side views.
  • Natural posture.
  • Same scale across all four views.
  • Professional studio fitting-test photography feel.
  • Clothing materials should be carefully rendered when applicable: show fabric texture, thickness, seams, hems, cuffs, stitching, folds, wrinkles, subtle sheen, and realistic drape instead of treating the outfit as a flat color block.
Row 2:
  • Face close-up views.
  • Include left side, front, back, and right side views.
  • Same identity, hairstyle, and expression logic as Row 1.
  • If the character has no face, use detail close-ups instead: head, hands, outfit material, props, silhouette, mechanical details, or other important design features.
默认表格式:
  • 16:9画布比例。
  • 单张图片。
  • 两行布局。
  • 第一行约占高度的60%。
  • 第二行约占高度的40%。
  • 背景为纯色影棚灰色。
  • 无文字标签、网格线或装饰图案。
  • 允许轻微的自然渐变。
  • 允许非常淡的角色阴影,但不得过于显眼。
第一行:
  • 从头到脚的全身视图。
  • 包含左侧、正面、背面和右侧视角。
  • 自然姿态。
  • 所有四个视角比例一致。
  • 专业影棚试装摄影风格。
  • 若适用,需精细渲染服装材质:展示面料纹理、厚度、接缝、下摆、袖口、缝线、褶皱、垂坠感和轻微光泽,而非将服装视为纯色块。
第二行:
  • 面部特写视图。
  • 包含左侧、正面、背面和右侧视角。
  • 与第一行的身份、发型和表情逻辑一致。
  • 若角色无面部,则使用细节特写:头部、手部、服装材质、道具、轮廓、机械细节或其他重要设计特征。

Continuity Requirements for Image Generation

图像生成的一致性要求

When generating the
.png
, explicitly emphasize:
  • Same character in every view.
  • Same face and facial proportions.
  • Same age and body proportions.
  • Same hairstyle from all angles.
  • Same wardrobe and fit.
  • Same clothing materials and construction details: fabric texture, seams, stitching, hems, cuffs, wrinkles, drape, and sheen should remain consistent across all views.
  • Same shoes, socks, accessories, and props.
  • Same color palette and material behavior.
  • Same studio lighting and camera distance within each row.
For reference extraction, tell the image model to preserve the character from the reference while converting it into a clean studio character sheet.
For from-scratch design, tell the image model to follow the approved
.md
exactly.
生成
.png
图片时,需明确强调:
  • 每个视角为同一角色。
  • 面部及面部比例一致。
  • 年龄和身体比例一致。
  • 各角度发型一致。
  • 服装及版型一致。
  • 服装材质和结构细节一致:面料纹理、接缝、缝线、下摆、袖口、褶皱、垂坠感和光泽在所有视角中保持一致。
  • 鞋子、袜子、配饰和道具一致。
  • 调色板和材质表现一致。
  • 每行内的影棚灯光和拍摄距离一致。
对于参考提取,需告知图像模型保留参考图中的角色,同时将其转换为干净的影棚角色表。
对于从头设计,需告知图像模型严格遵循已批准的
.md
文档。

Recommended Image Prompt Structure

推荐的图像提示词结构

Use this structure after the user confirms the
.md
:
text
Create a 16:9 character design sheet for [character display name].

Use the approved character spec exactly:
[brief identity, face, hair, body, wardrobe, clothing materials, props, palette]

Layout: two horizontal rows.
Top row occupies about 60% of the canvas: full-body turnaround views from head to toe, left side, front, back, right side.
Bottom row occupies about 40% of the canvas: face close-up turnaround views, left profile, front face, back of head, right profile.

Continuity is critical: same character identity in every view, same face, same hairstyle, same body proportions, same wardrobe, same clothing material details, same shoes, same accessories, same props, same color palette.

Render clothing materials carefully when applicable: visible fabric weave or knit, realistic thickness, seams, hems, cuffs, stitching, natural wrinkles, folds, drape, and subtle sheen under studio softbox light.

Style: professional photography studio fitting-test look, realistic natural human proportions, natural relaxed posture, softbox lighting, realistic skin texture, no AI feel.

Background: seamless photography studio gray, plain solid color with subtle natural gradient only, no lines, no patterns, no text, no labels, faint shadow only.

Negative constraints: no grid lines, no labels, no decorative background, no extra logos, no distorted hands, no extra fingers, no face changes between views, no clothing changes between views, no hairstyle changes, no plastic skin, no cartoon style.
用户确认
.md
文档后,使用以下结构:
text
为[角色显示名称]创建16:9的角色设计表。

严格遵循已批准的角色规范:
[简要的身份、面部、发型、身体、服装、服装材质、道具、调色板信息]

布局:两行水平排列。
上排约占画布的60%:从头到脚的全身turnaround视图,左侧、正面、背面、右侧。
下排约占画布的40%:面部特写turnaround视图,左侧轮廓、正面、后脑勺、右侧轮廓。

一致性至关重要:每个视角为同一角色身份,面部、发型、身体比例、服装、服装材质细节、鞋子、配饰、道具、调色板均保持一致。

若适用,精细渲染服装材质:可见的面料编织或针织纹理、真实厚度、接缝、下摆、袖口、缝线、自然褶皱、垂坠感,以及影棚柔光箱灯光下的轻微光泽。

风格:专业摄影棚试装风格,写实自然的人体比例,自然放松的姿态,柔光箱灯光,真实皮肤纹理,无AI痕迹。

背景:无缝影棚灰色,仅允许轻微自然渐变的纯色背景,无线条、无图案、无文字、无标签,仅允许淡阴影。

反向约束:无网格线、无标签、无装饰性背景、无多余logo、无手部畸变、无多余手指、不同视角间面部无变化、不同视角间服装无变化、无发型变化、无塑料质感皮肤、无卡通风格。

Workflow

工作流程

First Pass: Create the
.md

第一阶段:创建
.md
文档

  1. Read any explicitly referenced images or existing files.
  2. Look for relevant generated storyboard images in the current context and in the project
    storyboard/
    directory.
  3. Decide whether the task is reference extraction or from-scratch design. If relevant storyboard imagery exists, prefer reference extraction.
  4. Choose or derive
    {character-name}
    .
  5. Create the output directory if needed.
  6. Write
    {character-name}.md
    using the template, including any storyboard reference paths.
  7. Include a complete image-generation prompt inside the
    .md
    .
  8. Ask the user to confirm or revise the spec before generating the image.
  1. 读取所有明确引用的图像或现有文件。
  2. 在当前上下文和项目
    storyboard/
    目录中查找相关的已生成故事板图像。
  3. 判断任务是参考提取还是从头设计。若存在相关故事板图像,优先选择参考提取。
  4. 选择或生成
    {character-name}
  5. 若需要,创建输出目录。
  6. 使用模板撰写
    {character-name}.md
    文档,包含所有故事板参考路径。
  7. .md
    文档中包含完整的图像生成提示词。
  8. 请求用户确认或修改规范,之后再生成图片。

Second Pass: Generate the
.png

第二阶段:生成
.png
图片

Only after confirmation:
  1. Re-read the approved
    {character-name}.md
    .
  2. Re-check the current context and project
    storyboard/
    directory for relevant storyboard reference images, especially any paths listed in the approved spec.
  3. Generate the character design sheet image using the approved prompt with an image-generation model/tool. If relevant storyboard images exist, pass them as reference inputs and explicitly instruct the model to preserve the same character identity, wardrobe, props, and visual tone from those storyboard frames. Do not replace this with SVG, code drawing, canvas, HTML/CSS, or placeholder art.
  4. Save the image to
    {character-name}.png
    .
  5. Inspect the image if possible.
  6. If the sheet fails critical requirements, regenerate or explain the issue.
  7. Final response should include both saved paths and render the image when supported.
仅在获得确认后执行:
  1. 重新读取已批准的
    {character-name}.md
    文档。
  2. 重新检查当前上下文和项目
    storyboard/
    目录中的相关故事板参考图像,尤其是已批准规范中列出的路径。
  3. 使用图像生成模型/工具,根据已批准的提示词生成角色设计表图片。若存在相关故事板图像,将其作为参考输入,并明确指示模型保留这些故事板帧中的角色身份、服装、道具和视觉风格。不得使用SVG、代码绘图、画布、HTML/CSS或占位图替代。
  4. 将图片保存为
    {character-name}.png
  5. 尽可能检查图片。
  6. 若表格未满足关键要求,重新生成或说明问题。
  7. 最终回复应包含两个文件的保存路径,并在支持的情况下展示图片。

Quality Checklist

质量检查清单

Before asking for confirmation on the
.md
, verify:
  • The character name is filesystem-safe.
  • The source mode is clear.
  • Existing storyboard images in the current context and project
    storyboard/
    directory were checked.
  • Relevant storyboard reference paths are listed in the spec.
  • Visual traits are specific enough to generate from.
  • Uncertain extracted details are marked as assumptions.
  • The sheet layout is specified as 16:9, two rows, 60/40 split.
  • The prompt includes left/front/back/right views for both rows.
  • The prompt describes clothing material details when clothing is visible.
  • The prompt bans text, labels, grid lines, and decorative backgrounds.
Before finishing the
.png
, verify:
  • {character-name}.png
    exists.
  • Any relevant existing storyboard image was used as a generation reference.
  • The image is 16:9.
  • The sheet has two rows.
  • Row 1 shows full-body left, front, back, and right views.
  • Row 2 shows face/detail left, front, back, and right views.
  • The background is plain photography-studio gray.
  • Character identity, wardrobe, props, and hairstyle remain consistent.
  • Clothing material details are visible and consistent where applicable.
  • There is no visible text, label, grid line, logo, or unwanted pattern.
在请求用户确认
.md
文档之前,验证以下内容:
  • 角色名称符合文件系统命名规则。
  • 来源模式清晰。
  • 已检查当前上下文和项目
    storyboard/
    目录中的现有故事板图像。
  • 规范中列出了相关故事板参考路径。
  • 视觉特征足够具体,可用于生成。
  • 不确定的提取细节已标记为假设。
  • 表格布局指定为16:9、两行、60/40比例分配。
  • 提示词包含两行的左/正/背/右视角。
  • 当服装可见时,提示词描述了服装材质细节。
  • 提示词禁止文字、标签、网格线和装饰性背景。
在完成
.png
图片之前,验证以下内容:
  • {character-name}.png
    已存在。
  • 任何相关的现有故事板图像已用作生成参考。
  • 图片比例为16:9。
  • 表格包含两行。
  • 第一行展示全身左、正、背、右视图。
  • 第二行展示面部/细节左、正、背、右视图。
  • 背景为纯色影棚灰色。
  • 角色身份、服装、道具和发型保持一致。
  • 适用情况下,服装材质细节可见且一致。
  • 无可见文字、标签、网格线、logo或不必要的图案。

Example: Extract From Storyboard

示例:从故事板提取

User asks:
text
Create a character design sheet for the girl in storyboard/scene-01.png.
First create:
text
characters/campus-girl.md
The spec should describe:
  • Teenage East Asian schoolgirl.
  • Black low ponytail with loose bangs.
  • White short-sleeve school sports polo.
  • Blue athletic shorts.
  • White socks with subtle blue accent.
  • White running shoes.
  • Fresh commercial campus-ad look.
  • Studio gray 16:9 two-row turnaround sheet.
Then ask for confirmation.
After approval, generate:
text
characters/campus-girl.png
用户请求:
text
为storyboard/scene-01.png中的女孩创建角色设计表。
首先创建:
text
characters/campus-girl.md
规范应描述:
  • 十几岁的东亚女学生。
  • 黑色低马尾,带有松散刘海。
  • 白色短袖校园运动POLO衫。
  • 蓝色运动短裤。
  • 带有淡蓝色装饰的白色袜子。
  • 白色跑鞋。
  • 清新的商业校园广告风格。
  • 影棚灰色16:9两行turnaround表。
然后请求用户确认。
获得批准后,生成:
text
characters/campus-girl.png