critique

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MANDATORY PREPARATION

必备准备工作

Users start this workflow with
/critique
. Once this skill is active, load $frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow that protocol before proceeding — if no design context exists yet, you MUST load $setup first. Additionally gather: what the interface is trying to accomplish.

Conduct a holistic design critique, evaluating whether the interface actually works — not just technically, but as a designed experience. Think like a design director giving feedback.
Consult the hierarchy checklist for grayscale tests, action prioritization, and label/value treatment. Consult the text hierarchy and readability for line length, line-height, baseline, alignment, and title restraint. Consult the cognitive load for working-memory limits and the 8-item checklist. Consult the interaction design when evaluating familiar patterns, target sizing, focus treatment, and overlay behavior. Consult the search and findability when the interface depends on site search, command palettes, autosuggest, result relevance, or no-results recovery. Consult the legacy modernization when the critique involves legacy systems, old/new seams, migration candidates, or high-risk operational workflows. Consult the ai slop detection for the consolidated anti-pattern list. Consult the action hierarchy when evaluating primary/secondary/tertiary actions. Consult the semantic color when color is carrying meaning. Consult the surface separation when judging borders, card usage, overlap, or background-shift decisions. Consult the image treatment when screenshots, icons, and media affect readability or polish.
Treat the shared frontend-design references as canonical for hierarchy, readability, and cognitive-load doctrine, then keep this skill focused on evaluation, scoring, and prioritization.
When empty states are relevant, evaluate the zero-data surface itself through
empty-state
thinking, and evaluate broader activation, aha moments, and first-run education through
onboard
thinking.
用户通过
/critique
启动此工作流。激活该技能后,加载 $frontend-design —— 其中包含设计原则、反模式,以及背景信息收集协议。在继续之前必须遵循该协议——如果尚未建立设计背景,必须先加载 $setup。此外还需收集:该界面的目标是什么。

开展全面的设计评审,评估界面是否真正有效——不仅是技术层面,更是作为设计体验的层面。要像设计总监一样给出反馈。
参考层级检查清单进行灰度测试、操作优先级排序,以及标签/值处理评估。 参考文本层级与可读性评估行宽、行高、基线、对齐方式和标题克制性。 参考认知负荷评估工作记忆限制及8项检查清单。 评估熟悉模式、目标尺寸、焦点处理和弹窗行为时,参考交互设计。 当界面依赖站点搜索、命令面板、自动建议、结果相关性或无结果恢复机制时,参考搜索与可查找性。 当评审涉及遗留系统、新旧衔接、迁移候选或高风险操作流程时,参考遗留系统现代化。 参考AI生成垃圾界面检测中的综合反模式列表。 评估主/次/三级操作时,参考操作层级。 当颜色承载特定含义时,参考语义色彩。 判断边框、卡片使用、重叠或背景偏移决策时,参考界面分层。 当截图、图标和媒体影响可读性或精致度时,参考图像处理。 将共享的frontend-design参考资料视为层级、可读性和认知负荷原则的权威依据,同时确保本技能专注于评估、评分和优先级排序。
当空状态相关时,通过
empty-state
思维评估零数据界面本身,并通过
onboard
思维评估更广泛的激活、顿悟时刻和首次运行引导。

Phase 1: Design Critique

第一阶段:设计评审

Evaluate the interface across these dimensions:
从以下维度评估界面:

1. AI Slop Detection (CRITICAL)

1. AI生成垃圾界面检测(关键项)

This is the most important check. Does this look like every other AI-generated interface from 2024-2025?
Review the design against ALL the DON'T guidelines in the frontend-design skill and the ai slop detection reference — they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.
The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
这是最重要的检查项。该界面看起来是否和2024-2025年其他AI生成的界面一模一样?
对照frontend-design技能中的所有禁止准则,以及AI生成垃圾界面检测参考资料——这些是AI生成作品的典型特征。检查是否存在AI调色板、渐变文字、带发光 accents 的深色模式、毛玻璃效果、核心指标布局、相同卡片网格、通用字体及其他所有特征。
测试标准:如果你把这个界面展示给别人并说“这是AI做的”,他们会立刻相信吗?如果是,那就是问题所在。

2. Visual Hierarchy

2. 视觉层级

  • Does the eye flow to the most important element first?
  • Is there a clear primary action? Can you spot it in 2 seconds?
  • Does the right thing stand out, or is emphasis spread so evenly that nothing is memorable? (von Restorff effect)
  • Do size, color, and position communicate importance correctly?
  • Is there visual competition between elements that should have different weights?
  • Is the hierarchy clear even if you imagine the screen in grayscale?
  • Are section titles quieter than the content they introduce, or are they stealing focus?
  • Has action hierarchy flattened so multiple buttons feel equally urgent?
  • 视线是否首先聚焦到最重要的元素上?
  • 是否有清晰的主操作?能否在2秒内识别出来?
  • 正确的元素是否突出,还是强调效果过于平均导致没有元素令人印象深刻?(冯·雷斯托夫效应)
  • 尺寸、颜色和位置是否正确传达了重要性?
  • 本应具有不同权重的元素之间是否存在视觉竞争?
  • 即使将屏幕想象为灰度模式,层级结构是否依然清晰?
  • 章节标题是否比其引入的内容更低调,还是抢走了焦点?
  • 操作层级是否扁平化,导致多个按钮看起来同样紧急?

3. Information Architecture & Cognitive Load

3. 信息架构与认知负荷

Consult cognitive-load for the working memory rule and 8-item checklist
  • Is the structure intuitive? Would a new user understand the organization?
  • Is related content grouped logically?
  • Do common patterns behave the way users already expect? Check navigation, search, tables, filters, forms, tabs, dropdowns, pagination, and settings for unnecessary novelty.
  • Is avoidable complexity pushed into the system through defaults, prefills, and guidance, or dumped on the user to manage manually? (Tesler's Law)
  • Are there too many choices at once? Count visible options at each decision point — if >4, flag it
  • Is the navigation clear and predictable?
  • If search is present, does it understand intent, synonyms, typos, and likely destinations, or does it punish users for not knowing internal vocabulary?
  • In mixed legacy/modern flows, does one fragile step make the entire product feel unreliable or inconsistent?
  • Progressive disclosure: Is complexity revealed only when needed, or dumped on the user upfront?
  • Run the 8-item cognitive load checklist from the reference. Report failure count: 0–1 = low (good), 2–3 = moderate, 4+ = critical.
参考认知负荷中的工作记忆规则和8项检查清单
  • 结构是否直观?新用户能否理解其组织方式?
  • 相关内容是否按逻辑分组?
  • 常见模式的行为是否符合用户的预期?检查导航、搜索、表格、筛选器、表单、标签页、下拉菜单、分页和设置是否存在不必要的创新。
  • 可避免的复杂性是通过默认设置、预填充和引导推给系统,还是直接抛给用户手动处理?(特斯勒定律)
  • 是否同时提供了过多选项?统计每个决策点的可见选项——如果超过4个,标记出来
  • 导航是否清晰且可预测?
  • 如果存在搜索功能,它是否能理解用户意图、同义词、拼写错误和可能的目标页面,还是因为用户不了解内部词汇而惩罚用户?
  • 在混合了遗留/现代流程的场景中,是否有一个脆弱的步骤让整个产品感觉不可靠或不一致?
  • 渐进式披露:复杂性是否仅在需要时才展示,还是直接一次性抛给用户?
  • 运行认知负荷8项检查清单。报告失败数量:0–1 = 低(良好),2–3 = 中等,4+ = 严重。

4. Emotional Journey

4. 情感旅程

  • What emotion does this interface evoke? Is that intentional?
  • Does it match the brand personality?
  • Does it feel trustworthy, approachable, premium, playful — whatever it should feel?
  • Would the target user feel "this is for me"?
  • Do frequent interactions respond fast enough to preserve flow, or do repeated waits keep breaking concentration? (Doherty Threshold)
  • Peak-end rule: Is the most intense moment positive? Does the experience end well (confirmation, celebration, clear next step)?
  • Emotional valleys: Check for onboarding frustration, error cliffs, feature discovery gaps, or anxiety spikes at high-stakes moments (payment, delete, commit)
  • Interventions at negative moments: Are there design interventions where users are likely to feel frustrated or anxious? (progress indicators, reassurance copy, undo options, social proof)
  • 该界面会唤起什么情绪?这是有意为之的吗?
  • 它是否符合品牌个性?
  • 它是否给人值得信赖、平易近人、高端、有趣的感觉——无论它应该具备哪种特质?
  • 目标用户是否会觉得“这是为我设计的”?
  • 频繁交互的响应速度是否足够快以保持流畅,还是反复等待会打断注意力?(多尔蒂阈值)
  • 峰终定律:最强烈的时刻是否是积极的?体验是否有良好的结尾(确认、庆祝、清晰的下一步)?
  • 情感低谷:检查是否存在引导挫败感、错误悬崖、功能发现缺口,或在高风险时刻(支付、删除、提交)的焦虑峰值
  • 负面时刻干预:在用户可能感到沮丧或焦虑的节点,是否有设计干预措施?(进度指示器、安抚文案、撤销选项、社交证明)

5. Discoverability & Affordance

5. 可发现性与可用性

  • Are interactive elements obviously interactive?
  • Would a user know what to do without instructions?
  • Are primary and frequent targets large enough and close enough to use confidently, especially on touch devices?
  • Do powerful features have safeguards proportional to their risk — permissions, previews, undo, confirmation, history, or explicit consequence language?
  • Are hover/focus states providing useful feedback?
  • Are there hidden features that should be more visible?
  • 交互元素是否明显可交互?
  • 用户无需说明就能知道该做什么吗?
  • 主要和频繁操作的目标是否足够大且位置足够近,以便用户自信地使用,尤其是在触控设备上?
  • 强大功能是否有与其风险相称的保障措施——权限、预览、撤销、确认、历史记录或明确的后果说明?
  • 悬停/焦点状态是否提供有用的反馈?
  • 是否有应该更显眼的隐藏功能?

6. Composition & Balance

6. 构图与平衡

  • Does the layout feel balanced or uncomfortably weighted?
  • Is whitespace used intentionally or just leftover?
  • Is there visual rhythm in spacing and repetition?
  • Does asymmetry feel designed or accidental?
  • Is there more space around groups than within them, or do group boundaries feel ambiguous?
  • Are borders doing necessary structural work, or just compensating for weak spacing/background contrast?
  • Are cards, shadows, overlap, and background shifts being used with a clear separation strategy, or are multiple methods piling up noisily?
  • 布局是否感觉平衡,还是权重分配不舒服?
  • 留白是有意使用的,还是只是剩余空间?
  • 间距和重复是否存在视觉节奏?
  • 不对称是设计的结果还是意外?
  • 组之间的空间是否比组内的空间更大,还是组边界感觉模糊?
  • 边框是否起到了必要的结构作用,还是只是弥补间距/背景对比度不足的问题?
  • 卡片、阴影、重叠和背景偏移是否有清晰的分层策略,还是多种方法杂乱堆砌?

7. Typography as Communication

7. 作为沟通工具的排版

  • Does the type hierarchy clearly signal what to read first, second, third?
  • Is body text comfortable to read? (line length, spacing, size)
  • Do font choices reinforce the brand/tone?
  • Is there enough contrast between heading levels?
  • Are there too many near-identical font sizes to feel like a real type scale?
  • Does line-height match line length, or do long paragraphs feel cramped?
  • Are section titles visually too loud for the role they play?
  • Are links drawing too much attention through color when weight, underline, or hover treatment would be calmer?
  • Are number columns aligned for comparison when numeric scanning matters?
  • 字体层级是否清晰指示了阅读顺序:先读什么、再读什么、最后读什么?
  • 正文字体是否易于阅读?(行宽、间距、尺寸)
  • 字体选择是否强化了品牌/调性?
  • 标题层级之间是否有足够的对比度?
  • 是否有太多近乎相同的字体大小,导致看起来不像真正的字体比例?
  • 行高是否与行宽匹配,还是长段落感觉拥挤?
  • 章节标题的视觉效果是否与其角色不符,过于醒目?
  • 链接是否通过颜色过度吸引注意力,而使用粗细、下划线或悬停效果会更温和?
  • 当数字扫描很重要时,数字列是否对齐以便比较?

8. Color with Purpose

8. 有目的性的色彩

  • Is color used to communicate, not just decorate?
  • Does the palette feel cohesive?
  • Are accent colors drawing attention to the right things?
  • Does it work for colorblind users? (not just technically — does meaning still come through?)
  • Are tinted surfaces using appropriate text colors, or is there washed-out gray-on-color behavior?
  • Are there too many improvised shades for the palette to feel systematic?
  • 颜色是用于传达信息,还是仅仅用于装饰?
  • 调色板是否感觉协调一致?
  • 强调色是否将注意力吸引到正确的元素上?
  • 它对色盲用户是否友好?(不仅是技术层面——信息是否依然能传达?)
  • 着色界面是否使用了合适的文本颜色,还是存在灰色文本在彩色背景上显得模糊的情况?
  • 是否有太多临时调整的色调,导致调色板缺乏系统性?

9. States & Edge Cases

9. 状态与边缘情况

  • Empty states: Do they guide users toward action, or just say "nothing here"?
  • Loading states: Do they reduce perceived wait time?
  • Do forms and searches accept harmless input variation gracefully, or do they reject users for formatting trivia that could be normalized? (Postel's Law)
  • Error states: Are they helpful and non-blaming?
  • Success states: Do they confirm and guide next steps?
  • Are screenshots readable at the size shown?
  • Are icons being scaled in a way that feels intentional rather than chunky or mushy?
  • 空状态:是否引导用户采取行动,还是只是显示“此处无内容”?
  • 加载状态:是否减少了感知等待时间?
  • 表单和搜索是否能优雅地接受无害的输入变体,还是因为格式细节问题拒绝用户(而这些细节本可以标准化)?(波斯特尔定律)
  • 错误状态:是否有帮助且不指责用户?
  • 成功状态:是否确认操作并引导下一步?
  • 截图在显示尺寸下是否可读?
  • 图标的缩放是否看起来是有意设计的,而不是显得粗糙或模糊?

10. Microcopy & Voice

10. 微文案与语气

  • Is the writing clear and concise?
  • Does it sound like a human (the right human for this brand)?
  • Are labels and buttons unambiguous?
  • Is any part of the flow manipulative — confusing consent, obstructed cancellation, guilt copy, fake urgency, or hierarchy that pressures the wrong choice?
  • Does error copy help users fix the problem?
  • 文字是否清晰简洁?
  • 听起来是否像人类(符合该品牌的正确人设)?
  • 标签和按钮是否明确无歧义?
  • 流程中是否存在任何操纵性内容——混淆同意、阻碍取消、愧疚文案、虚假紧迫感,或迫使用户做出错误选择的层级结构?
  • 错误文案是否能帮助用户解决问题?

Phase 2: Present Findings

第二阶段:呈现评审结果

Structure your feedback as a design director would:
像设计总监一样组织你的反馈:

Design Health Score

设计健康评分

Consult heuristics-scoring
Score each of Nielsen's 10 heuristics 0–4. Present as a table:
#HeuristicScoreKey Issue
1Visibility of System Status?[specific finding or "—" if solid]
2Match System / Real World?
3User Control and Freedom?
4Consistency and Standards?
5Error Prevention?
6Recognition Rather Than Recall?
7Flexibility and Efficiency?
8Aesthetic and Minimalist Design?
9Error Recovery?
10Help and Documentation?
Total??/40[Rating band]
Be honest with scores. A 4 means genuinely excellent. Most real interfaces score 20–32.
参考启发式评分
为尼尔森的10项启发式原则分别评分(0–4分)。以表格形式呈现:
#启发式原则分数核心问题
1系统状态可见性?[具体发现,若无问题则填“—”]
2系统与现实世界匹配?
3用户控制与自由?
4一致性与标准?
5错误预防?
6识别而非回忆?
7灵活性与效率?
8美观与极简设计?
9错误恢复?
10帮助与文档?
总分??/40[评级区间]
评分要诚实。4分代表真正优秀。大多数真实界面的得分在20–32分之间。

Anti-Patterns Verdict

反模式判定

Start here. Pass/fail: Does this look AI-generated? List specific tells from the skill's Anti-Patterns section. Be brutally honest.
Include a one-line hierarchy verdict immediately after the pass/fail statement.
从这里开始。合格/不合格:该界面看起来像AI生成的吗?列出技能反模式部分中的具体特征。要绝对诚实。
在合格/不合格声明后立即添加一行层级判定。

Overall Impression

整体印象

A brief gut reaction — what works, what doesn't, and the single biggest opportunity.
简短的直观感受——哪些做得好,哪些不好,以及最大的改进机会。

What's Working

亮点

Highlight 2–3 things done well. Be specific about why they work.
突出2–3个做得好的地方。具体说明为什么这些地方有效。

Priority Issues

优先级问题

The 3–5 most impactful design problems, ordered by importance.
For each issue, tag with P0–P3 severity (consult heuristics-scoring for severity definitions):
  • [P?] What: Name the problem clearly
  • Why it matters: How this hurts users or undermines goals
  • Fix: What to do about it (be concrete)
  • Suggested command: Which command could address this (from: /animate, /arrange, /critique, /extract, /polish, /optimize, /audit, /typeset, /bolder, /clarify, /delight, /adapt, /colorize, /quieter, /harden, /distill, /onboard, /normalize, /showcase)
Favor issues related to weak hierarchy, arbitrary systems, unclear action priority, and noisy decoration over surface-level nitpicks.
When relevant, explicitly call out: too many borders, ambiguous grouping, too many font sizes, too many unsystematic shades, loud section titles, flattened action hierarchy, line-length/line-height mismatches, label:value anti-patterns, unnecessary colored-link emphasis, non-right-aligned number columns, weak surface-separation strategy, scaled-down screenshot legibility failures, scaled-up icon chunkiness, and overlap clashes where layers are not cleanly separated.
3–5个最具影响力的设计问题,按重要性排序。
每个问题都要标记P0–P3严重程度(参考启发式评分中的严重程度定义):
  • [P?] 问题描述:清晰命名问题
  • 影响:这会如何伤害用户或破坏目标
  • 修复方案:具体的解决办法
  • 建议命令:可以解决该问题的命令(可选:/animate, /arrange, /critique, /extract, /polish, /optimize, /audit, /typeset, /bolder, /clarify, /delight, /adapt, /colorize, /quieter, /harden, /distill, /onboard, /normalize, /showcase)
优先关注与层级薄弱、系统随意、操作优先级不明确和装饰杂乱相关的问题,而非表面细节的挑剔。
相关时,明确指出:边框过多、分组模糊、字体尺寸过多、色调缺乏系统性、章节标题过于醒目、操作层级扁平化、行宽/行高不匹配、标签:值反模式、不必要的彩色链接强调、数字列未右对齐、界面分层策略薄弱、截图缩放后可读性差、图标放大后粗糙、图层重叠冲突且未清晰分离。

Persona Red Flags

角色风险预警

Consult personas
Auto-select 2–3 personas most relevant to this interface type (use the selection table in the reference). If
AGENTS.md
contains a
## Design Context
section from
setup
, also generate 1–2 project-specific personas from the audience/brand info.
For each selected persona, walk through the primary user action and list specific red flags found:
Alex (Power User): No keyboard shortcuts detected. Form requires 8 clicks for primary action. Forced modal onboarding. ⚠️ High abandonment risk.
Jordan (First-Timer): Icon-only nav in sidebar. Technical jargon in error messages ("404 Not Found"). No visible help. ⚠️ Will abandon at step 2.
Be specific — name the exact elements and interactions that fail each persona. Don't write generic persona descriptions; write what broke for them.
参考用户角色
自动选择2–3个与该界面类型最相关的用户角色(使用参考资料中的选择表)。如果
AGENTS.md
包含来自
setup
## Design Context
部分,还要根据受众/品牌信息生成1–2个项目特定角色。
针对每个选定的角色,梳理其主要用户操作并列出发现的具体风险:
Alex(资深用户):未检测到键盘快捷键。主操作需要8次点击。强制弹窗引导。 ⚠️ 高放弃风险。
Jordan(新手用户):侧边栏仅含图标导航。错误消息中包含技术术语("404 Not Found")。无可见帮助。 ⚠️ 将在第二步放弃。
要具体——指出导致角色体验失败的确切元素和交互。不要写通用的角色描述;要写清楚哪些地方出了问题。

Minor Observations

次要观察

Quick notes on smaller issues worth addressing.
Remember:
  • Be direct — vague feedback wastes everyone's time
  • Be specific — "the submit button" not "some elements"
  • Say what's wrong AND why it matters to users
  • Give concrete suggestions, not just "consider exploring..."
  • Prioritize ruthlessly — if everything is important, nothing is
  • Don't soften criticism — developers need honest feedback to ship great design
简要说明值得解决的小问题。
注意
  • 要直接——模糊的反馈只会浪费大家的时间
  • 要具体——说“提交按钮”而非“某些元素”
  • 说明问题是什么以及为什么对用户重要
  • 给出具体建议,而非只是“考虑探索...”
  • 严格排序优先级——如果所有事情都重要,那就等于没有重要的事情
  • 不要弱化批评——开发者需要诚实的反馈才能交付优秀的设计

Phase 3: Ask the User

第三阶段:询问用户

After presenting findings, use targeted questions based on what was actually found. ask the user directly to clarify what you cannot infer. These answers will shape the action plan.
Ask questions along these lines (adapt to the specific findings — do NOT ask generic questions):
  1. Priority direction: Based on the issues found, ask which category matters most to the user right now. For example: "I found problems with visual hierarchy, color usage, and information overload. Which area should we tackle first?" Offer the top 2–3 issue categories as options.
  2. Design intent: If the critique found a tonal mismatch, ask whether it was intentional. For example: "The interface feels clinical and corporate. Is that the intended tone, or should it feel warmer, bolder, or more playful?" Offer 2–3 tonal directions as options based on what would fix the issues found.
  3. Scope: Ask how much the user wants to take on. For example: "I found N issues. Want to address everything, or focus on the top 3?" Offer scope options like "Top 3 only", "All issues", "Critical issues only".
  4. Constraints (optional — only ask if relevant): If the findings touch many areas, ask if anything is off-limits. For example: "Should any sections stay as-is?" This prevents the plan from touching things the user considers done.
Rules for questions:
  • Every question must reference specific findings from Phase 2 — never ask generic "who is your audience?" questions
  • Keep it to 2–4 questions maximum — respect the user's time
  • Offer concrete options, not open-ended prompts
  • If findings are straightforward (e.g., only 1–2 clear issues), skip questions and go directly to Phase 4
呈现结果后,根据实际发现提出针对性问题。直接向用户询问你无法推断的信息。这些答案将影响行动计划。
可参考以下方向提问(根据具体发现调整——不要问通用问题):
  1. 优先级方向:基于发现的问题,询问用户当前最关注哪个类别。例如:“我发现视觉层级、色彩使用和信息过载方面存在问题。我们应该先解决哪个领域?”提供前2–3个问题类别作为选项。
  2. 设计意图:如果评审发现调性不匹配,询问是否是有意为之。例如:“该界面感觉刻板且商业化。这是预期调性,还是应该更温暖、更大胆或更有趣?”根据能解决问题的方向提供2–3个调性选项。
  3. 范围:询问用户想要处理多少问题。例如:“我发现了N个问题。是要解决所有问题,还是只关注前3个?”提供范围选项,如“仅前3个”、“所有问题”、“仅关键问题”。
  4. 约束条件(可选——仅在相关时询问):如果发现涉及多个领域,询问是否有任何内容不可修改。例如:“是否有任何部分需要保持原样?”这可以避免计划触及用户认为已完成的内容。
提问规则
  • 每个问题都必须引用第二阶段的具体发现——永远不要问“你的受众是谁?”这类通用问题
  • 最多提问2–4个——尊重用户的时间
  • 提供具体选项,而非开放式问题
  • 如果发现很明确(例如只有1–2个清晰问题),跳过提问直接进入第四阶段

Phase 4: Recommended Actions

第四阶段:推荐行动

After receiving the user's answers, present a prioritized action summary reflecting the user's priorities and scope from Phase 3.
收到用户的回答后,根据第三阶段用户的优先级和范围,呈现优先级排序的行动摘要。

Action Summary

行动摘要

List recommended commands in priority order, based on the user's answers:
  1. /command-name
    — Brief description of what to fix (specific context from critique findings)
  2. /command-name
    — Brief description (specific context) ...
Rules for recommendations:
  • Only recommend commands from: /animate, /arrange, /critique, /extract, /polish, /optimize, /audit, /typeset, /bolder, /clarify, /delight, /adapt, /colorize, /quieter, /harden, /distill, /onboard, /normalize, /showcase
  • Order by the user's stated priorities first, then by impact
  • Each item's description should carry enough context that the command knows what to focus on
  • Map each Priority Issue to the appropriate command
  • Skip commands that would address zero issues
  • If the user chose a limited scope, only include items within that scope
  • If the user marked areas as off-limits, exclude commands that would touch those areas
  • End with
    /polish
    as the final step if any fixes were recommended
After presenting the summary, tell the user:
You can ask me to run these one at a time, all at once, or in any order you prefer.
Re-run
/critique
after fixes to see your score improve.
按优先级列出推荐命令,基于用户的回答:
  1. /command-name
    —— 简要说明要修复的内容(来自评审发现的具体背景)
  2. /command-name
    —— 简要说明(具体背景) ...
推荐规则
  • 仅推荐以下命令:/animate, /arrange, /critique, /extract, /polish, /optimize, /audit, /typeset, /bolder, /clarify, /delight, /adapt, /colorize, /quieter, /harden, /distill, /onboard, /normalize, /showcase
  • 首先按用户指定的优先级排序,然后按影响排序
  • 每个条目的描述应包含足够的上下文,以便命令知道重点是什么
  • 将每个优先级问题映射到相应的命令
  • 跳过无法解决任何问题的命令
  • 如果用户选择了有限范围,仅包含该范围内的条目
  • 如果用户标记了不可修改的区域,排除会触及这些区域的命令
  • 如果推荐了任何修复,最后一步添加
    /polish
呈现摘要后,告知用户:
你可以要求我逐个运行这些命令,一次性全部运行,或按任何顺序运行。
修复完成后重新运行
/critique
,查看你的评分提升情况。