isometric-asset-sheets

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Isometric Asset Sheet Generation

等距资产表生成

Generate consistent sprite sheets for the isometric city game using the GenerateImage tool.
使用GenerateImage工具为等距城市游戏生成统一的sprite sheet。

Standard Format

标准格式

All asset sheets follow this format:
  • Size: Square, max width and height
  • Background: Solid red (#FF0000), no variation in red tone
  • Grid: 6 rows x 5 columns (30 cells total)
  • Style: Hyper-realistic
  • Lighting: No shadows
所有资产表遵循以下规范:
  • 尺寸:正方形,最大宽高
  • 背景:纯红色(#FF0000),红色色调无变化
  • 网格:6行×5列(共30个单元格)
  • 风格:超写实
  • 光照:无阴影

Grid Layout

网格布局

Each row represents ONE complete asset (vehicle, building, etc.):
ColumnView
1Isometric facing North West
2Isometric facing North East
3Isometric facing South East
4Isometric facing South West
5Special view (varies by asset type)
每一行代表一个完整的资产(载具、建筑等):
列数视角
1朝向西北的等距视角
2朝向东北的等距视角
3朝向东南的等距视角
4朝向西南的等距视角
5特殊视角(随资产类型变化)

Special Views by Asset Type

不同资产类型的特殊视角

Asset TypeColumn 5 View
AirplanesGears down, head-first isometric (landing approach)
HelicoptersTop-down rotor view
Vehicles/Cars3/4 front isometric
BoatsDocked/stationary view
TrainsFront cab view
资产类型第5列视角
飞机起落架放下、正面朝向的等距视角(进近着陆状态)
直升机旋翼俯视视角
车辆/汽车3/4前视等距视角
船只停靠/静止视角
火车驾驶室正面视角

Prompt Template

提示词模板

Using the same format as [reference if available] - red background, 6 rows, 5 columns - I need you to make a new asset sheet with [ASSET TYPE] for my isometric city game. 

Each row should be ONE [ASSET]. The first 4 items should be the [ASSET] isometrically projected 4 times for flying/facing north west, north east, south east, and then south west. The last one should be [SPECIAL VIEW DESCRIPTION].

ALL [ASSETS] SHOULD BE HYPER REALISTIC. [CATEGORY DESCRIPTIONS BY ROW].

NO SHADOWS. [ADDITIONAL CONSTRAINTS]. Full size, 2048x2048 square.
Using the same format as [reference if available] - red background, 6 rows, 5 columns - I need you to make a new asset sheet with [ASSET TYPE] for my isometric city game. 

Each row should be ONE [ASSET]. The first 4 items should be the [ASSET] isometrically projected 4 times for flying/facing north west, north east, south east, and then south west. The last one should be [SPECIAL VIEW DESCRIPTION].

ALL [ASSETS] SHOULD BE HYPER REALISTIC. [CATEGORY DESCRIPTIONS BY ROW].

NO SHADOWS. [ADDITIONAL CONSTRAINTS]. Full size, 2048x2048 square.

Example Prompts

提示词示例

Airplanes

飞机

Using the same format as this image - red background, 6 rows, 5 columns - I need you to make a new asset sheet with AIRPLANES for my isometric city game. 

Each row should be ONE PLANE. The first 4 items should be the airplane isometrically projected 4 times for flying north west, north east, south east, and then south west. The last one should be a gears down head-first isometric view.

ALL PLANES SHOULD BE HYPER REALISTIC. Commercial or private jets. First 3 rows commercial airliners.

NO SHADOWS. For the first 4, NO LANDING GEAR. Full size, 2048x2048 square.
Using the same format as this image - red background, 6 rows, 5 columns - I need you to make a new asset sheet with AIRPLANES for my isometric city game. 

Each row should be ONE PLANE. The first 4 items should be the airplane isometrically projected 4 times for flying north west, north east, south east, and then south west. The last one should be a gears down head-first isometric view.

ALL PLANES SHOULD BE HYPER REALISTIC. Commercial or private jets. First 3 rows commercial airliners.

NO SHADOWS. For the first 4, NO LANDING GEAR. Full size, 2048x2048 square.

Ground Vehicles

地面载具

Red background, 6 rows, 5 columns - asset sheet with VEHICLES for my isometric city game.

Each row should be ONE VEHICLE. The first 4 items should be the vehicle isometrically projected facing north west, north east, south east, and then south west. The last one should be a 3/4 front isometric view.

ALL VEHICLES SHOULD BE HYPER REALISTIC. Row 1-2: sedans. Row 3-4: SUVs. Row 5-6: trucks.

NO SHADOWS. Full size, 2048x2048 square.
Red background, 6 rows, 5 columns - asset sheet with VEHICLES for my isometric city game.

Each row should be ONE VEHICLE. The first 4 items should be the vehicle isometrically projected facing north west, north east, south east, and then south west. The last one should be a 3/4 front isometric view.

ALL VEHICLES SHOULD BE HYPER REALISTIC. Row 1-2: sedans. Row 3-4: SUVs. Row 5-6: trucks.

NO SHADOWS. Full size, 2048x2048 square.

Boats/Ships

船只/船舶

Red background, 6 rows, 5 columns - asset sheet with BOATS for my isometric city game.

Each row should be ONE BOAT. The first 4 items should be the boat isometrically projected facing north west, north east, south east, and then south west. The last one should be a docked/stationary overhead isometric view.

ALL BOATS SHOULD BE HYPER REALISTIC. Row 1-3: small boats (fishing, sailboat, speedboat). Row 4-6: larger vessels.

NO SHADOWS. NO WATER/WAKE. Full size, 2048x2048 square.
Red background, 6 rows, 5 columns - asset sheet with BOATS for my isometric city game.

Each row should be ONE BOAT. The first 4 items should be the boat isometrically projected facing north west, north east, south east, and then south west. The last one should be a docked/stationary overhead isometric view.

ALL BOATS SHOULD BE HYPER REALISTIC. Row 1-3: small boats (fishing, sailboat, speedboat). Row 4-6: larger vessels.

NO SHADOWS. NO WATER/WAKE. Full size, 2048x2048 square.

Asset Constraints

资产约束

Asset TypeConstraints
AirplanesNo landing gear (flying views), no contrails
HelicoptersRotors visible, no motion blur
VehiclesWheels visible, no reflections
BoatsNo water, no wake effects
BuildingsConsistent lighting angle
资产类型约束条件
飞机飞行视角无起落架,无尾迹
直升机旋翼可见,无运动模糊
车辆车轮可见,无反光
船只无水面,无尾流效果
建筑光照角度一致

Row Organization

行组织规则

Organize rows by category/size:
  • Vehicles: Small to large, or by type (sedans, SUVs, trucks)
  • Airplanes: Commercial (rows 1-3), private (rows 4-6)
  • Buildings: Similar style/era per row
  • Nature: Trees grouped by season or type
按类别/尺寸组织行:
  • 车辆:从小到大,或按类型(轿车、SUV、卡车)
  • 飞机:商用(1-3行)、私人(4-6行)
  • 建筑:每行保持风格/年代相似
  • 自然元素:树木按季节或类型分组

After Generation

生成后操作

Once the asset sheet is generated:
  1. Save to
    /public/assets/
    with descriptive name
  2. Follow the adding-asset-sheets guide to integrate
  3. Configure in
    renderConfig.ts
    with correct row/column mappings
资产表生成后:
  1. 以描述性名称保存到
    /public/assets/
    目录
  2. 遵循添加资产表指南完成集成
  3. renderConfig.ts
    中配置正确的行/列映射

Common Issues

常见问题

ProblemSolution
Inconsistent sizingSpecify "same size for all assets"
Shadows appearingExplicitly state "NO SHADOWS"
Wrong projectionsReference compass directions (NW, NE, SE, SW)
Cut-off assetsAdd "centered in each cell" to prompt
问题解决方案
尺寸不一致明确指定"所有资产尺寸相同"
出现阴影明确声明"NO SHADOWS"
投影错误参考罗盘方向(NW、NE、SE、SW)
资产被裁剪在提示词中添加"每个单元格内居中"