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The mandatory final handoff after a gm walk reaches phase=COMPLETE with prd_pending_count=0. Never end a gm session with prose alone -- dispatch this skill instead. It searches for genuinely remaining work and reloads gm if any exists; if gm already ran a full walk without resolving everything, it loads wfgy-method instead to apply bounded-retry-then-surface discipline before any further gm re-entry. Use immediately after any gm chain reaches its terminal state, never as a substitute for gm itself.
npx skill4agent add anentrypoint/gm gm-continuegmphase=COMPLETE AND prd_pending_count=0Skill(skill="gm")externalout-of-reachgm.gm/exec-spool/.turn-summary.jsonphaseprd_pendinggm-continue.gm/prd.yml.gm/mutables.ymlblockedBy: [external][out-of-reach]externalout-of-reachprd-addcodesearchrecallgmwitnessedprd_pending_count=0prd-add.gm/prd.ymlexternalSkill(skill="gm").gm/prd.ymlgm-continueSkill(skill="gm")gmcodesearchrecallprd_pending_count=0gmgm-continuewfgy-methodgmgmgm-continueSkill(skill="wfgy-method")gmgmgmwfgy-method.gm/.gm-continue-countgmwfgy-methodgmgm-continuegmgmwfgy-methodSkill